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Angel, Psychopomp

Size
Medium
Type
Celestial
Challenge Rating
4
Source
Tome of Beasts 3
Alignment
Lawful-Neutral
Armor Class
14
Speeds
40, fly 60
Walking Speed
40
Flying Speed
60
Strength Score
17
Dexterity Score
14
Constitution Score
18
Intelligence Score
14
Wisdom Score
16
Charisma Score
18
Saving Throws
Constitution, Wisdom, Charisma
Skill Proficiencies
Perception
Languages Ref
all, telepathy 60'
Hit Points
68
Condition Immunities
Charmed, Exhaustion 1, Frightened, Poisoned
Resistances
Resistant to Necrotic Damage, Resistant to Radiant Damage
Languages
All

Medium celestial, lawful neutral


Armor Class 14 (natural armor)

Hit Points 68 (8d8+32)

Speed 40 ft., fly 60 ft.


STR
17 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)

Saving Throws Con +6, Wis +5, Cha +6

Skills Perception +3

Damage Resistances necrotic, radiant; nonmagic B/P/S weapons

Condition Immunities charmed, exhaustion, frightened, poisoned

Senses darkvision 120', passive Perception 15

Languages all, telepathy 60'

Challenge 4 (1,100 XP)

Death's Accomplice. When it deals radiant can choose to deal necrotic instead.

Fiendish Countenance. When traveling planes of existence demons and devils are native to (ex: Hell the Abyss) psychopomp appears to be a Fiend of a type native to that plane. Until it reveals its true nature (no action required) or uses Divine Dictum Spirit Usher or Unmake Contract it is undetectable as a Celestial.

Immortal Nature. Doesn't require food drink or sleep

Magic Resistance. Advantage: spell/magic effect saves.

Actions

Multiattack. Two Lantern Flail attacks.

Lantern Flail. Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (1d10+3) bludgeoning damage + 4 (1d8) radiant. A fiend or undead hit by this takes extra 10 (3d6) radiant.

Divine Dictum (Recharge 5-6). Unleashes a small portion of its creator's influence. Each creature of psychopomp's choice that it can see within 30' of it: 22 (5d8) radiant (DC 14 Wis half). Each charmed frightened or possessed creature of psychopomp's choice within 60' of it can choose to end the condition.

Unmake Contract (1/Day). Projects power/majesty of its patron deity. Creature it can see or hear within 60': freed of all liens on its soul.

Bonus Actions

Spirit Usher (3/Day). Wards a creature with divine power for 1 hr. While warded Celestials Fiends and Undead have disadvantage on attack rolls vs. the creature and creature can't be charmed frightened or possessed by them. Warded creature gains 11 temp hp and if slain can't be raised as an Undead for 1 year.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.