Animated Instrument
- Size
- Tiny
- Type
- Construct
- Challenge Rating
- 1/4
- Source
- Tome of Beasts 3
- Alignment
- Unaligned
- Armor Class
- 12
- Speeds
- 0, fly 30
- Walking Speed
- 0
- Flying Speed
- 30
- Strength Score
- 1
- Dexterity Score
- 12
- Constitution Score
- 11
- Intelligence Score
- 1
- Wisdom Score
- 5
- Charisma Score
- 15
- Skill Proficiencies
- Perception
- Languages Ref
- —
- Hit Points
- 17
- Condition Immunities
- Blinded, Charmed, Deafened, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
- Resistances
- Immune to Poison Damage, Immune to Psychic Damage
Tiny construct, unaligned
Armor Class 12 (natural armor)
Hit Points 17 (7d4)
Speed 0 ft., fly 30 ft.
- STR
- 1 (−5)
- DEX
- 12 (+1)
- CON
- 11 (+0)
- INT
- 1 (−5)
- WIS
- 5 (−3)
- CHA
- 15 (+2)
Skills Perception −3
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60' (blind beyond), passive Perception 7
Languages —
Challenge 1/4 (50 XP)
Antimagic Susceptibility. Incapacitated while in the area of an antimagic field. If targeted by dispel magic instrument must succeed on a Con save vs. caster's spell save DC or fall unconscious for 1 min.
Construct Nature. Doesn't require air food drink or sleep.
False. [+]Appearance[/+] While motionless and isn't flying indistinguishable from normal musical instrument.
Actions
Trouble Clef. Melee Weapon Attack: +3 to hit, 5 ft., one target, 4 (1d4+1) bludgeoning damage.
Orchestra Hit. Ranged Spell Attack: +4 to hit, 60 ft., one target, 5 (1d6+2) thunder.
Spirited Solo (Recharge 5-6). Improvises a tune to draw listeners into entrancing thought. Each creature within 30' of it that can hear the song: creature is incapacitated until end of its next turn (DC 12 Wis creature has an epiphany and gains advantage on Cha (Performance) checks for 1 day).
Courageous Anthem (1/Day). Plays a song that bolsters its allies. Each friendly creature within 30' of the instrument that can hear song has a +1 bonus to attack rolls ability checks and saves until song ends. Instrument must take a bonus action on subsequent turns to continue playing the song. Can stop playing at any time. Song ends if animated instrument is incapacitated. A creature can benefit from only one Courageous Anthem at a time.
Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.