Animated Object, Armor
- Size
- Medium
- Type
- Construct
- Alignment
- Unaligned
- Armor Class
- 18
- Speeds
- 25
- Strength Score
- 14
- Dexterity Score
- 11
- Constitution Score
- 13
- Intelligence Score
- 1
- Wisdom Score
- 3
- Charisma Score
- 1
- Vision
- Blindsight (60ft)
- Languages Ref
- None
- Hit Points
- 33
- Condition Immunities
- Blinded, Charmed, Deafened, Exhaustion 1, Frightened, Paralyzed, Petrified
- Resistances
- Immune to Poison Damage, Immune to Psychic Damage
Medium construct, unaligned
Armor Class 18 (natural armor)
Hit Points 33 (6d8+6)
Speed 25 ft.
- STR
- 14 (+2)
- DEX
- 11 (+0)
- CON
- 13 (+1)
- INT
- 1 (−5)
- WIS
- 3 (−4)
- CHA
- 1 (−5)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages —
Challenge 1 (200 XP)
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.