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Annelidast

Size
Huge
Type
Monstrosity
Challenge Rating
12
Source
Tome of Beasts 2023
Alignment
Unaligned
Armor Class
18
Speeds
30, burrow 40
Walking Speed
30
Burrowing Speed
40
Strength Score
26
Dexterity Score
10
Constitution Score
20
Intelligence Score
1
Wisdom Score
10
Charisma Score
4
Saving Throws
Constitution, Wisdom
Vision
Tremorsense (120ft)
Languages Ref
—
Hit Points
184
Condition Immunities
Poisoned
Resistances
Resistant to Lightning Damage, Immune to Poison Damage, Immune to Non-Magical Damage

Huge monstrosity, Unaligned


Armor Class 18 (natural armor)

Hit Points 184 (16d12 + 80)

Speed 30 ft., burrow 40 ft.


STR
26 (+8)
DEX
10 (+0)
CON
20 (+5)
INT
1 (−5)
WIS
10 (+0)
CHA
4 (−3)

Saving Throws Con +9, Wis +4

Damage Vulnerabilities False

Damage Resistances lightning

Damage Immunities poison; bludgeoning from nonmagical attacks

Condition Immunities poisoned

Senses tremorsense 120 ft., passive Perception 10

Languages —

Challenge 12 (8,400 XP)

Deep Earth Dweller. The annelidast doesn't require air.

Primordial Aura. A creature that starts its turn within 30 feet of the annelidast must succeed on a DC 17 Constitution saving throw or take 7 (2d6) poison damage. A creature that finishes a long rest within 1,000 feet of the annelidast must succeed on a DC 17 Constitution saving throw or develop tumors across its body and become poisoned until the tumors are removed by the greater restoration spell or similar magic.

Tunneler. The annelidast can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Multiattack. The annelidast makes three Slam attacks.

Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (2d12 + 8) bludgeoning damage, and if the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 15 feet away from the annelidast. A creature restrained by the annelidast automatically succeeds on this saving throw.

Crush (Recharge 5-6). The annelidast launches most of its massive bulk into the air and crashes down on the ground in a 20-foot line that is 10 feet wide. It then retracts itself into a space along that line and can occupy the space of one or more Large or smaller creatures. Each creature in the line must make a DC 17 Dexterity saving throw. On a failure, a creature takes 45 (7d12) bludgeoning damage, is knocked prone, and is restrained while it shares a space with the annelidast, as it is pinned beneath the annelidast's body. On a success, a creature takes half the damage, isn't knocked prone, and is pushed out of the annelidast's space into an unoccupied space of the creature's choice within 5 feet of the annelidast. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 17 Strength check. If the annelidast burrows along the surface of the earth at least 20 feet before using this action, creatures in the line have disadvantage on the saving throw.

Reactions

Defensive Recoil. When the annelidast takes damage, it can make one Slam attack against a creature restrained by it.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.