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Apau Perape (Tome of Beasts 2023)

Size
Large
Type
Fiend
Challenge Rating
6
Source
Tome of Beasts 2023
Alignment
Chaotic-Evil
Armor Class
16
Speeds
30
Walking Speed
30
Strength Score
21
Dexterity Score
18
Constitution Score
19
Intelligence Score
10
Wisdom Score
12
Charisma Score
15
Saving Throws
Dexterity, Constitution, Wisdom
Skill Proficiencies
Intimidation, Perception, Stealth
Vision
Darkvision (120ft)
Languages Ref
Abyssal, telepathy 120 ft.
Hit Points
95
Condition Immunities
Frightened, Poisoned
Resistances
Vulnerable to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Abyssal, Telepathy (120ft)

Large fiend, Chaotic Evil


Armor Class 16 (natural armor)

Hit Points 95 (10d10 + 40)

Speed 30 ft.


STR
21 (+5)
DEX
18 (+4)
CON
19 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)

Saving Throws Dex +7, Con +7, Wis +4

Skills Intimidation +5, Perception +4, Stealth +7

Damage Vulnerabilities cold

Damage Resistances fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities frightened, poisoned

Senses darkvision 120 ft., passive Perception 14

Languages Abyssal, telepathy 120 ft.

Challenge 6 (2,300 XP)

Diseased Ichor. When the apau perape takes piercing damage or slashing damage, a spray of caustic blood spurts from the wound. Each creature within 5 feet of the apau perape must succeed on a DC 15 Constitution saving throw or become infected with the Mechuiti's ichor disease and be poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hp maximum by 5 (2d4) on a failure. The disease is cured on a success. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0.

Magic Resistance. The apau perape has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The apau perape makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Fiery Roar (Recharge 6). The apau perape releases a terrifying, flame-coated roar in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 31 (9d6) fire damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened.

Summon Demon (1/Day). The apau perape magically calls 1d4 apes that are Fiends with the apau perape's damage resistances and immunities. It has a 50 percent chance of calling one apau perape instead. The called creatures arrive in 1d4 rounds, acting as allies of the apau perape and obeying its telepathic commands. The creatures remain for 1 hour, until the apau perape dies, or until the apau perape dismisses them as a bonus action.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.