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Apau Perape

Size
Large
Type
Fiend
Challenge Rating
6
Source
Tome of Beasts
Alignment
Chaotic-Evil
Armor Class
16
Speeds
30, climb 30
Walking Speed
30
Climbing Speed
30
Strength Score
21
Dexterity Score
18
Constitution Score
19
Intelligence Score
10
Wisdom Score
12
Charisma Score
15
Saving Throws
Dexterity, Constitution, Wisdom
Skill Proficiencies
Intimidation, Perception, Stealth
Vision
Darkvision (120ft)
Languages Ref
Ape, Infernal, telepathy 120 ft.
Hit Points
95
Condition Immunities
Frightened, Poisoned
Resistances
Vulnerable to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Poison Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Infernal, Telepathy (120ft)

Large fiend (demon), chaotic evil


Armor Class 16 (natural armor)

Hit Points 95 (10d10+40)

Speed 30 ft., climb 30 ft.


STR
21 (+5)
DEX
18 (+4)
CON
19 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)

Saving Throws Dex +7, Con +7, Wis +4

Skills Intimidation +5, Perception +4, Stealth +7

Damage Vulnerabilities cold

Damage Resistances fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities frightened, poisoned

Senses darkvision 120 ft., passive Perception 14

Languages Ape, Infernal, telepathy 120 ft.

Challenge 6 (2,300 XP)

Diseased Ichor. Every time the apau perape takes piercing or slashing damage, a spray of caustic blood spurts from the wound toward the attacker. This spray forms a line 10 feet long and 5 feet wide. The first creature in the line must make a successful DC 15 Constitution saving throw against disease or be infected by Mechuiti's Ichor disease. The creature is poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the Constitution saving throw or reduce its hit point maximum by 5 (2d4). The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.

Innate Spellcasting. the apau perape is an innate spellcaster. Its spellcasting ability is Charisma (spell save DC 13). The apau perape can innately cast the following spells, requiring no material components:

1/day each: fear, wall of fire

Magic Resistance. The apau perape has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The apau perape makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Variant: Demon Summoning. some apau perapes have an action option that allows them to summon other demons.

summon Demon (1/Day): The apau perape chooses what to summon and attempts a magical summoning

the apau perape has a 50 percent chance of summoning one apau perape or one giant ape.

Description

Apau Perape Sharp teeth fill this large, demonic ape’s mouth. Its long, muscular arms stretch to the ground, ending in wickedly curved claws.
Servants of Fire. These black-furred gorilla demons serve only their demon lord. Their final loyalty is unshakable, though sometimes they serve others for a time— and they have no fear of fire, gleefully setting fire to villages and crops if their master is snubbed or insulted.
Fearless Attackers. The apau perape are fearless and savage, living for battle. Once in combat, their morale never breaks. Like their master, they have an insatiable hunger and do not leave any dead behind, consuming even their bones.
Eyes of Fire. When this demon is angered, its eyes glow a deep, disturbing red, unlike any natural ape.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.