Apaxrusl
- Size
- Medium
- Type
- Construct
- Challenge Rating
- 3
- Source
- Tome of Beasts 2
- Alignment
- Neutral
- Armor Class
- 13
- Speeds
- 30, burrow 30
- Walking Speed
- 30
- Burrowing Speed
- 30
- Strength Score
- 17
- Dexterity Score
- 13
- Constitution Score
- 16
- Intelligence Score
- 9
- Wisdom Score
- 6
- Charisma Score
- 7
- Skill Proficiencies
- Stealth
- Vision
- Darkvision (60ft), Tremorsense (30ft)
- Languages Ref
- Abyssal and one language of its creator
- Hit Points
- 60
- Condition Immunities
- Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
- Resistances
- Vulnerable to Thunder Damage, Immune to Fire Damage, Immune to Poison Damage
- Languages
- Abyssal
Medium construct, neutral
Armor Class 13 (natural armor)
Hit Points 60 (8d8+24)
Speed 30 ft., burrow 30 ft.
- STR
- 17 (+3)
- DEX
- 13 (+1)
- CON
- 16 (+3)
- INT
- 9 (−1)
- WIS
- 6 (−2)
- CHA
- 7 (−2)
Skills Stealth +3
Damage Vulnerabilities thunder
Damage Immunities fire, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 8
Languages Abyssal and one language of its creator
Challenge 3 (700 XP)
Earth Glide. The apaxrusl can burrow through nonmagical, unworked earth and stone. While doing so, the apaxrusl doesn't disturb the material it moves through.
Fiendish Construct. The apaxrusl's sand is infused with the souls of the damned. Its type is fiend in addition to construct when determining the effects of features such as a paladin's Divine Smite or a ranger's Primeval Awareness.
Actions
Multiattack. The apaxrusl makes two slam attacks. If both attacks hit the same creature, the target is blinded for 1 minute or until it uses an action to wipe its eyes.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Fiery Sands (Recharge 5-6). Sand whips violently around the apaxrusl. Each creature within 10 feet of the apaxrusl must make a DC 13 Constitution saving throw, taking 10 (3d6) slashing damage and 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
Reactions
Shifting Sands. The apaxrusl can shift the flowing sands of its body to avoid harm. When the apaxrusl takes damage, roll a d12. Reduce the damage it takes by the number rolled.
Description
Thick desert grit encrusts a decayed form as it stalks forward, clouds of biting sand flitting about at its behest._
Apaxrusl, or sand drudges, are created through dark rituals that merge a corpse with desert sand.
Soul Infusion. The rituals used to create an apaxrusl call for infusing damned souls into the sand, and would-be creators regularly make bargains with demons to acquire this unique component. Oftentimes, the deal goes poorly for the creator, leaving the resulting apaxrusl to wander the desert without a master.
Abyssal Intelligence. The damned souls filling the apaxrusl give it intelligence, but its constructed form keeps it loyal, making it a valuable asset to its creator. Necromancers often create apaxrusl to lead small groups of undead on specific tasks, confident in the construct’s ability to execute orders and lead the undead while away from the direct control of the necromancer.
Construct Nature. The apaxrusl doesn’t require air, food, drink, or sleep.
Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.