Arcamag
- Size
- Tiny
- Type
- Monstrosity
- Challenge Rating
- 2
- Source
- Creature Codex
- Alignment
- Neutral
- Armor Class
- 13
- Speeds
- 10, fly 30
- Walking Speed
- 10
- Flying Speed
- 30
- Strength Score
- 7
- Dexterity Score
- 10
- Constitution Score
- 15
- Intelligence Score
- 5
- Wisdom Score
- 12
- Charisma Score
- 18
- Skill Proficiencies
- Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- understands Common but can't speak
- Hit Points
- 22
Tiny monstrosity (shapechanger), neutral
Armor Class 13 (natural armor)
Hit Points 22 (5d4+10)
Speed 10 ft., fly 30 ft. (hover)
- STR
- 7 (−2)
- DEX
- 10 (+0)
- CON
- 15 (+2)
- INT
- 5 (−3)
- WIS
- 12 (+1)
- CHA
- 18 (+4)
Skills Stealth +4
Senses darkvision 60 ft., passive Perception 11
Languages understands Common but can't speak
Challenge 2 (450 XP)
Camouflage. While attached to a host, the arcamag has advantage on Dexterity (Stealth) checks.
Shapechanger. The arcamag can use its action to polymorph into a small object, such as a ring, wand, orb, rod, or scroll. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. False Appearance (Object Form Only). While motionless, the arcamag is indistinguishable from an ordinary object.
Actions
Attach. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature that can cast spells. Hit: The arcamag attaches to the target. While attached, the arcamag doesn't attack. Instead, it causes a handful of changes in its spellcaster host (see Changes to the Host sidebar). The arcamag can detach itself by spending 5 feet of its movement. A creature other than the host can use its action to detach the arcamag by succeeding on a DC 15 Strength check. The host can use its action to detach the arcamag only after the host has expended all of its spell slots for the day, including the extra cantrips and spell slots gained from having the arcamag attached. Doing so doesn't require a Strength check. When the arcamag detaches itself or is detached from a host, the host takes 2 (1d4) psychic damage per spellcaster level.
Teleport (1/Day). The arcamag magically teleports up to 60 feet to an unoccupied space. If it is attached to a host when it uses this action, it automatically detaches.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.