Skip to content

Archon, Ursan

Size
Large
Type
Celestial
Challenge Rating
9
Source
Tome of Beasts 3
Alignment
Chaotic-Good
Armor Class
16
Speeds
30, fly 60
Walking Speed
30
Flying Speed
60
Strength Score
21
Dexterity Score
14
Constitution Score
18
Intelligence Score
13
Wisdom Score
17
Charisma Score
16
Saving Throws
Constitution, Wisdom, Charisma
Skill Proficiencies
Perception
Languages Ref
all, telepathy 120'
Hit Points
142
Condition Immunities
Charmed, Exhaustion 1, Frightened, Prone
Resistances
Resistant to Radiant Damage, Immune to Cold Damage
Languages
All

Large celestial, chaotic good


Armor Class 16 (natural armor)

Hit Points 142 (15d10+60)

Speed 30 ft., fly 60 ft.


STR
21 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
13 (+1)
WIS
17 (+3)
CHA
16 (+3)

Saving Throws Con +8, Wis +7, Cha +7

Skills Perception +3

Damage Resistances radiant; nonmagic B/P/S attacks

Damage Immunities cold

Condition Immunities charmed, exhaustion, frightened, prone

Senses darkvision 120', passive Perception 13

Languages all, telepathy 120'

Challenge 9 (5,000 XP)

Celestial Weapons. Its weapon attacks are magical. When it hits with any weapon deals an extra 4d8 force (included below).

Immortal Nature. Doesn't require food drink or sleep

Magic Resistance. Advantage: spell/magic effect saves.

Reckless. At the start of its turn can gain advantage on all melee weapon attack rolls it makes during that turn but attacks vs. it have advantage until start of its next turn.

Relentless (Recharge: Short/Long Rest). If it takes 30 damage or less that would reduce it to 0 hp it is reduced to 1 hp instead.

Actions

Multiattack. Two Greataxe attacks. When Thunderous Roar is available it can use the roar in place of one Greataxe attack.

Greataxe. Melee Weapon Attack: +9 to hit, 5 ft., one target, 18 (2d12+5) slashing damage + 13 (3d8) force.

Thunderous Roar (Recharge 5-6). Unleashes a terrifying roar in a 30' cone. Each creature in that area: 36 (8d8) thunder (DC 16 Con half). In addition each hostile creature within 60' of archon that can hear it: DC 15 Wis save or be frightened for 1 min. Creatures in the 30' cone have disadvantage on this save. A frightened creature can re-save at end of each of its turns success ends effect on itself.

Reactions

Rallying Roar. When it reduces a creature to 0 hp it can utter a triumphant roar. Each friendly creature within 60' of the archon that is frightened paralyzed stunned or unconscious has advantage on its next save. A friendly creature with o those conditions has advantage on its next attack roll. In addition each friendly creature within 60' of archon that can hear the roar gains 14 (4d6) temp hp.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.