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Aridni (Tome of Beasts 2023)

Size
Small
Type
Fey
Challenge Rating
5
Source
Tome of Beasts 2023
Alignment
Neutral-Evil
Armor Class
15
Speeds
60, fly 20
Walking Speed
60
Flying Speed
20
Strength Score
9
Dexterity Score
21
Constitution Score
14
Intelligence Score
12
Wisdom Score
11
Charisma Score
16
Saving Throws
Dexterity
Skill Proficiencies
Acrobatics, Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Gnoll, Sylvan, Void Speech
Hit Points
82
Languages
Aethyrian Common, Gnollish, Sylvan

Small fey, Neutral Evil


Armor Class 15

Hit Points 82 (15d6 + 30)

Speed 60 ft., fly 20 ft.


STR
9 (−1)
DEX
21 (+5)
CON
14 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
16 (+3)

Saving Throws Dex +8

Skills Acrobatics +11, Perception +3, Stealth +11

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 13

Languages Common, Gnoll, Sylvan, Void Speech

Challenge 5 (1,800 XP)

Flyby. The aridni doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Magic Resistance. The aridni has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The aridni makes three Shortsword or Pixie Bow attacks.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Pixie Bow. Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 10 (2d4 + 5) piercing damage.

Spellcasting. The aridni casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: dancing lights, detect magic, invisibility
3/day each: charm person, faerie fire
1/day: spike growth

Bonus Actions

Enchanted Arrows. The aridni enchants one arrow with minor magic. The next time it hits a creature with a Pixie Bow attack before the start of its next turn, the target must succeed on a DC 14 Wisdom saving throw or suffer one of the following effects:

Confusion. The target can't take reactions and acts randomly until the end of its next turn, as if it had failed the saving throw against the confusion spell.

Fear. The target is frightened until the end of its next turn and must spend its next turn moving away from the aridni by the safest available route.

Laughter. The target falls prone and is incapacitated with laughter until the end of its next turn.

Sleep. The target falls unconscious for 1 minute. It wakes up if it takes damage or if another creature takes an action to shake it awake.

Aridni in Midgard

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.