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Ascetic Grandmaster

Size
Medium
Type
Humanoid
Challenge Rating
14
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
20
Speeds
60, climb 60
Walking Speed
60
Climbing Speed
60
Strength Score
16
Dexterity Score
20
Constitution Score
16
Intelligence Score
10
Wisdom Score
20
Charisma Score
10
Saving Throws
Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Skill Proficiencies
Acrobatics, Athletics, Perception, Stealth
Languages Ref
any one
Hit Points
172
Condition Immunities
Charmed, Frightened, Poisoned
Resistances
Resistant to Non-Magical Damage

Medium humanoid


Armor Class 20

Hit Points 172 (23d8+69)

Speed 60 ft., climb 60 ft.


STR
16 (+3)
DEX
20 (+5)
CON
16 (+3)
INT
10 (+0)
WIS
20 (+5)
CHA
10 (+0)

Saving Throws Str +8, Dex +10, Con +8, Int +5, Wis +10, Cha +5

Skills Acrobatics +10, Athletics +8, Perception +10, Stealth +10

Damage Resistances damage from nonmagical weapons

Condition Immunities charmed, frightened, poisoned

Senses passive Perception 22

Languages any one

Challenge 14 (11,500 XP)

Athlete. The grandmaster only uses 5 feet of movement when standing from prone and can make a running jump after moving only 5 feet rather than 10.

Evasion. When the grandmaster makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure.

Magic Resistance. The grandmaster has advantage on saving throws against spells and magical effects.

Mobile. After the grandmaster makes a melee attack against a creature on their turn, until the end of their turn they do not provoke opportunity attacks from that creature.

Reactive. The grandmaster can take a reaction on each creatures turn.

Stunning Strike (1/Turn). When the grandmaster hits a creature with a melee attack, they can force it to make a DC 18 Constitution saving throw. On a failure, it is stunned until the end of the grandmasters next turn.

Unarmored Defense. The grandmasters AC equals 10 + their Dexterity modifier + their Wisdom modifier.

Actions

Multiattack. The grandmaster attacks six times.

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.

Bonus Actions

Trained Dash. The grandmaster takes the Dash action.

Reactions

Deft Dodge (1/Round). When an attacker that the grandmaster can see hits them with an attack, the grandmaster halves the attacks damage against them.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.