Ascetic Grandmaster
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 14
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 20
- Speeds
- 60, climb 60
- Walking Speed
- 60
- Climbing Speed
- 60
- Strength Score
- 16
- Dexterity Score
- 20
- Constitution Score
- 16
- Intelligence Score
- 10
- Wisdom Score
- 20
- Charisma Score
- 10
- Saving Throws
- Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
- Skill Proficiencies
- Acrobatics, Athletics, Perception, Stealth
- Languages Ref
- any one
- Hit Points
- 172
- Condition Immunities
- Charmed, Frightened, Poisoned
- Resistances
- Resistant to Non-Magical Damage
Medium humanoid
Armor Class 20
Hit Points 172 (23d8+69)
Speed 60 ft., climb 60 ft.
- STR
- 16 (+3)
- DEX
- 20 (+5)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 20 (+5)
- CHA
- 10 (+0)
Saving Throws Str +8, Dex +10, Con +8, Int +5, Wis +10, Cha +5
Skills Acrobatics +10, Athletics +8, Perception +10, Stealth +10
Damage Resistances damage from nonmagical weapons
Condition Immunities charmed, frightened, poisoned
Senses passive Perception 22
Languages any one
Challenge 14 (11,500 XP)
Athlete. The grandmaster only uses 5 feet of movement when standing from prone and can make a running jump after moving only 5 feet rather than 10.
Evasion. When the grandmaster makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure.
Magic Resistance. The grandmaster has advantage on saving throws against spells and magical effects.
Mobile. After the grandmaster makes a melee attack against a creature on their turn, until the end of their turn they do not provoke opportunity attacks from that creature.
Reactive. The grandmaster can take a reaction on each creatures turn.
Stunning Strike (1/Turn). When the grandmaster hits a creature with a melee attack, they can force it to make a DC 18 Constitution saving throw. On a failure, it is stunned until the end of the grandmasters next turn.
Unarmored Defense. The grandmasters AC equals 10 + their Dexterity modifier + their Wisdom modifier.
Actions
Multiattack. The grandmaster attacks six times.
Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.
Bonus Actions
Trained Dash. The grandmaster takes the Dash action.
Reactions
Deft Dodge (1/Round). When an attacker that the grandmaster can see hits them with an attack, the grandmaster halves the attacks damage against them.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.