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Ash Phoenix

Size
Large
Type
Undead
Challenge Rating
9
Source
Tome of Beasts 2
Alignment
Neutral-Evil
Armor Class
15
Speeds
0, fly 90
Walking Speed
0
Flying Speed
90
Strength Score
17
Dexterity Score
20
Constitution Score
15
Intelligence Score
8
Wisdom Score
14
Charisma Score
9
Saving Throws
Wisdom
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (120ft)
Languages Ref
—
Hit Points
105
Condition Immunities
Exhaustion 1, Paralyzed, Petrified, Poisoned, Prone
Resistances
Vulnerable to Radiant Damage, Resistant to Non-Magical Damage, Immune to Necrotic Damage, Immune to Poison Damage

Large undead, neutral evil


Armor Class 15

Hit Points 105 (14d10+28)

Speed 0 ft., fly 90 ft. (hover)


STR
17 (+3)
DEX
20 (+5)
CON
15 (+2)
INT
8 (−1)
WIS
14 (+2)
CHA
9 (−1)

Saving Throws Wis +5

Skills Perception +5, Stealth +8

Damage Vulnerabilities radiant

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities necrotic, poison

Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone

Senses darkvision 120 ft., passive Perception 15

Languages —

Challenge 9 (5,000 XP)

False Appearance. While the ash phoenix hovers and remains motionless, except for drifting on air currents, it is indistinguishable from a normal cloud of ash and smoke.

Rejuvenation. If the ash phoenix's birth site hasn't been purified by holy rites, a destroyed ash phoenix gains a new body in 1d10 days, regaining all its hp and becoming active again. The new body appears within 5 feet of its birth site.

Shadow Stealth. While in dim light or darkness, the ash phoenix can take the Hide action as a bonus action.

Wind Weakness. While in an area of strong wind (at least 20 miles per hour), the ash phoenix has disadvantage on attack rolls and ability checks.

Actions

Multiattack. The ash phoenix makes two ash talon attacks. If both attacks hit the same target, the phoenix plunges its beak into the target, and the target must succeed on a DC 16 Strength saving throw or take 7 (2d6) necrotic damage. The ash phoenix regains hp equal to half the necrotic damage dealt.

Ash Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) fire damage.

Ash Storm (Recharge 5-6). The ash phoenix furiously beats its wings, throwing clinging ash into a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 28 (8d6) necrotic damage and is blinded until the end of its next turn. On a success, a creature takes half the damage and isn't blinded.

Description

A massive raptor made of ash and shadow screeches as it dives, its eyes like glowing coals. Impossibly, it stops its dive mere feet from the ground, and its powerful wings whip up ash that carries the chill of the grave._
Ash phoenixes are the animated ashes of mass funerary pyres, which seek the eradication of all life around their birth pyres.
Cremated Birth. For an ash phoenix to be created, a group of humanoids must be burned in a mass pyre in an area tainted with necrotic energy, and the blood of a magical avian, such as an Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.