Skip to content

Baba Yaga’s Horsemen

Size
Medium
Type
Fey
Challenge Rating
11
Source
Tome of Beasts 2023
Alignment
Lawful-Neutral
Armor Class
20
Speeds
30
Walking Speed
30
Strength Score
22
Dexterity Score
11
Constitution Score
21
Intelligence Score
16
Wisdom Score
18
Charisma Score
18
Saving Throws
Dexterity, Wisdom
Skill Proficiencies
Arcana, Athletics, History, Perception
Languages Ref
Celestial, Common, Infernal, telepathy 120 ft.
Hit Points
171
Condition Immunities
Exhaustion 1, Paralyzed, Poisoned
Resistances
Resistant to Non-Magical Damage, Immune to Lightning Damage, Immune to Poison Damage
Languages
Celestial, Aethyrian Common, Infernal, Telepathy (120ft)

Medium fey, Lawful Neutral


Armor Class 20 (plate, shield)

Hit Points 171 (18d8 + 90)

Speed 30 ft.


STR
22 (+6)
DEX
11 (+0)
CON
21 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
18 (+4)

Saving Throws Dex +4, Wis +8

Skills Arcana +7, Athletics +10, History +7, Perception +8

Damage Vulnerabilities False

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities lightning, poison

Condition Immunities exhaustion, paralyzed, poisoned

Senses passive Perception 18

Languages Celestial, Common, Infernal, telepathy 120 ft.

Challenge 11 (7,200 XP)

Enchanted Weapons. The horseman's weapon attacks are magical. When the horseman hits with any weapon, the weapon deals an extra 2d8 damage of a type depending on the horseman: cold (black night), fire (red sun), radiant (bright day).

Magic Resistance. The horseman has advantage on saving throws against spells and other magical effects.

Peerless Rider. Any attacks directed at the horseman's mount target the horseman instead, and the horseman confers his damage resistances and immunities and his condition immunities to his mount. In addition, if the horseman and mount are subjected to an effect that allows each to make a saving throw to take only half damage, the mount takes no damage if the horseman succeeds on the saving throw.

Timeless Nature. The horseman doesn't age and doesn't require food, drink, or sleep.

Actions

Lance. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage plus 9 (2d8) damage of the type defined in Enchanted Weapons. The horseman has disadvantage on this attack roll if the target is within 5 feet of him.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands, plus 9 (2d8) damage of the type defined in Enchanted Weapons.

Horseman's Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 22 (4d6 + 4) damage of the type defined in Enchanted Weapons.

Spellcasting. The horseman casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
3/day: phantom steed (as an action)
2/day each: darkness (black night horseman only), daylight (bright day and red sun horsemen only), dimension door, fire shield
1/day: plane shift (self and mount only)

Bonus Actions

Temporal Strike (Recharge 5-6). One creature the horseman can see and that the horseman hit with a Horseman's Bolt or Longsword attack within the last minute must succeed on a DC 17 Constitution saving throw or age 16 (3d10) years. A creature that ages this way has disadvantage on attack rolls, ability checks, and saving throws that use Strength, Dexterity, and Constitution until the aging is reversed. A creature that ages beyond its lifespan dies immediately. The aging lasts until the creature finishes a long rest, or until it is reversed by a greater restoration spell or similar magic. On a successful saving throw, the creature is immune to the horseman's Temporal Strike for 24 hours.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.