Balor
- Size
- Huge
- Type
- Fiend
- Challenge Rating
- 19
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 19
- Speeds
- 40, fly 80
- Walking Speed
- 40
- Flying Speed
- 80
- Strength Score
- 26
- Dexterity Score
- 18
- Constitution Score
- 20
- Intelligence Score
- 20
- Wisdom Score
- 20
- Charisma Score
- 22
- Saving Throws
- Strength, Dexterity, Constitution, Wisdom, Charisma
- Skill Proficiencies
- Intimidation, Perception
- Vision
- True Sight (120ft)
- Languages Ref
- Abyssal, telepathy 120 ft.
- Hit Points
- 299
- Condition Immunities
- Poisoned
- Resistances
- Resistant to Cold Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Fire Damage, Immune to Poison Damage
- Languages
- Abyssal, Telepathy (120ft)
Huge fiend
Armor Class 19
Hit Points 299 (26d12+130)
Speed 40 ft., fly 80 ft.
- STR
- 26 (+8)
- DEX
- 18 (+4)
- CON
- 20 (+5)
- INT
- 20 (+5)
- WIS
- 20 (+5)
- CHA
- 22 (+6)
Saving Throws Str +14, Dex +10, Con +11, Wis +11, Cha +12
Skills Intimidation +12, Perception +11
Damage Resistances cold, lightning; damage from nonmagical weapons
Damage Immunities fire, poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 21
Languages Abyssal, telepathy 120 ft.
Challenge 19 (22,000 XP)
Chaotic Evil. The balor radiates a Chaotic and Evil aura.
Death Throes. When the balor dies, it explodes. Each creature within 30 feet makes a DC 19 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save or half damage on a success.
Fire Aura. At the start of the balors turn, each creature within 10 feet takes 10 (3d6) fire damage. A creature that touches the balor or hits it with a melee attack takes 10 (3d6) fire damage.
Magic Resistance. The balor has advantage on saving throws against spells and magical effects.
Actions
Multiattack. The balor attacks with its lightning sword and its fire whip.
Lightning Sword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 18 (4d8) lightning damage.
Fire Whip. Melee Weapon Attack: +14 to hit, reach 45 ft., one target. Hit: 18 (3d6 + 8) slashing damage plus 14 (4d6) fire damage and the target makes a DC 19 Strength saving throw. On a failure it is pulled up to 40 feet towards the balor.
Whip Crack (1/Day). A 90-foot cone of thunderous flame emanates from the balor. Each creature in the area makes a DC 19 Constitution saving throw taking 28 (8d6) fire damage and 28 (8d6) thunder damage and falling prone on a failed save or taking half damage on a successful one.
Teleport. The balor magically teleports to a space within 120 feet that it can see.
Reactions
Instinctive Teleport. After the balor takes damage, it uses Teleport.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.