Bandit (Black Flag)
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 1/8
- Source
- Black Flag SRD
- Armor Class
- 12
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 10
- Dexterity Score
- 12
- Constitution Score
- 12
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 10
- Languages Ref
- any one language (usually Common)
- Hit Points
- 9
Medium humanoid (Any Lineage)
Armor Class 12 (leather armor)
Hit Points 9
Speed 30 ft.
- STR
- 10 (+0)
- DEX
- 12 (+1)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Senses -
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
Opportunist. The bandit has advantage on opportunity attacks.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8+1) piercing damage.
Bonus Actions
Steal Item. The bandit steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 11 DEX save or lose one object it is wearing or carrying of the bandit's choice. The object must weigh no more than 10 pounds, can't be a weapon, and can't be wrapped around or firmly attached to the target, such as a shirt or armor.
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.