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Bandit Captain (Black Flag)

Size
Medium
Type
Humanoid
Challenge Rating
2
Source
Black Flag SRD
Armor Class
16
Speeds
30
Walking Speed
30
Strength Score
14
Dexterity Score
18
Constitution Score
14
Intelligence Score
14
Wisdom Score
10
Charisma Score
14
Languages Ref
any two languages
Hit Points
51

Medium humanoid (Any Lineage)


Armor Class 16 (studded leather)

Hit Points 51

Speed 30 ft.


STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
14 (+2)
WIS
10 (+0)
CHA
14 (+2)

Senses -

Languages any two languages

Challenge 2 (450 XP)

Opportunist. The bandit captain has advantage on opportunity attacks.

Actions

Multiattack. The bandit captain makes one Dagger attack and two Scimitar attacks, or it makes three Dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) slashing damage.

Bonus Actions

Reposition Forces (Recharge 5-6). Each friendly bandit and thug under the bandit captain's command moves up to half its speed in a direction of the captain's choice. This movement doesn't provoke opportunity attacks.

Steal Item. The bandit captain steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 14 DEX save or lose one object it is wearing or carrying of the bandit captain's choice. The object must weigh no more than 10 pounds, can't be a weapon, and can't be wrapped around or firmly attached to the target, such as a shirt or armor.

Reactions

Parry. The bandit captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.