Bandit Captain
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 3
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 15
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 14
- Dexterity Score
- 16
- Constitution Score
- 14
- Intelligence Score
- 14
- Wisdom Score
- 12
- Charisma Score
- 14
- Saving Throws
- Dexterity, Constitution
- Skill Proficiencies
- Athletics, Deception, Intimidation, Stealth, Survival
- Languages Ref
- any two
- Hit Points
- 65
Medium humanoid
Armor Class 15
Hit Points 65 (10d8+20)
Speed 30 ft.
- STR
- 14 (+2)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 14 (+2)
- WIS
- 12 (+1)
- CHA
- 14 (+2)
Saving Throws Dex +5, Con +4
Skills Athletics +4, Deception +4, Intimidation +4, Stealth +5, Survival +3
Senses passive Perception 11
Languages any two
Challenge 3 (700 XP)
Actions
Multiattack. The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry. If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.
Bandits are outlaws who live by violence. Most are highway robbers, though a few are principled exiles or freedom fighters.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.