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Bandit Captain

Size
Medium
Type
Humanoid
Challenge Rating
3
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
15
Speeds
30
Walking Speed
30
Strength Score
14
Dexterity Score
16
Constitution Score
14
Intelligence Score
14
Wisdom Score
12
Charisma Score
14
Saving Throws
Dexterity, Constitution
Skill Proficiencies
Athletics, Deception, Intimidation, Stealth, Survival
Languages Ref
any two
Hit Points
65

Medium humanoid


Armor Class 15

Hit Points 65 (10d8+20)

Speed 30 ft.


STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
14 (+2)

Saving Throws Dex +5, Con +4

Skills Athletics +4, Deception +4, Intimidation +4, Stealth +5, Survival +3

Senses passive Perception 11

Languages any two

Challenge 3 (700 XP)

Actions

Multiattack. The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.

Bandits are outlaws who live by violence. Most are highway robbers, though a few are principled exiles or freedom fighters.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.