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Barbed Devil

Size
Medium
Type
Fiend
Challenge Rating
5
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
15
Speeds
30
Walking Speed
30
Strength Score
18
Dexterity Score
16
Constitution Score
18
Intelligence Score
12
Wisdom Score
14
Charisma Score
14
Saving Throws
Strength, Constitution, Wisdom, Charisma
Skill Proficiencies
Athletics, Deception, Insight, Perception
Vision
Darkvision (120ft)
Languages Ref
Infernal, telepathy 120 ft.
Hit Points
102
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Non-Magical Damage, Immune to Fire Damage, Immune to Poison Damage
Languages
Infernal, Telepathy (120ft)

Medium fiend


Armor Class 15

Hit Points 102 (12d8+48)

Speed 30 ft.


STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)

Saving Throws Str +7, Con +7, Wis +5, Cha +5

Skills Athletics +7, Deception +5, Insight +5, Perception +5

Damage Resistances cold; damage from nonmagical, non-silvered weapons

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 17

Languages Infernal, telepathy 120 ft.

Challenge 5 (1,800 XP)

Barbed Hide. A creature that grapples or is grappled by the devil takes 5 (1d10) piercing damage at the beginning of the devils turn.

Devils Sight. The devils darkvision penetrates magical darkness.

Lawful Evil. The devil radiates a Lawful and Evil aura.

Magic Resistance. The devil has advantage on saving throws against spells and magical effects.

Actions

Multiattack. The devil makes two attacks with its claws and one with its tail. Alternatively it uses Hurl Flame twice.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If both claw attacks hit the same Medium or smaller creature it is grappled (escape DC 15). While the target is grappled this attack may be used only against the grappled creature and has advantage against that creature.

Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target the devil is not grappling. Hit: 10 (2d6 + 3) piercing damage.

Hurl Flame. Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a creature it catches on fire taking 5 (1d10) ongoing fire damage. If the target is an unattended flammable object it catches on fire. A creature can use an action to extinguish this fire.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.