Barbed Devil
- Size
- Medium
- Type
- Fiend
- Challenge Rating
- 5
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 15
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 18
- Dexterity Score
- 16
- Constitution Score
- 18
- Intelligence Score
- 12
- Wisdom Score
- 14
- Charisma Score
- 14
- Saving Throws
- Strength, Constitution, Wisdom, Charisma
- Skill Proficiencies
- Athletics, Deception, Insight, Perception
- Vision
- Darkvision (120ft)
- Languages Ref
- Infernal, telepathy 120 ft.
- Hit Points
- 102
- Condition Immunities
- Poisoned
- Resistances
- Resistant to Cold Damage, Resistant to Non-Magical Damage, Immune to Fire Damage, Immune to Poison Damage
- Languages
- Infernal, Telepathy (120ft)
Medium fiend
Armor Class 15
Hit Points 102 (12d8+48)
Speed 30 ft.
- STR
- 18 (+4)
- DEX
- 16 (+3)
- CON
- 18 (+4)
- INT
- 12 (+1)
- WIS
- 14 (+2)
- CHA
- 14 (+2)
Saving Throws Str +7, Con +7, Wis +5, Cha +5
Skills Athletics +7, Deception +5, Insight +5, Perception +5
Damage Resistances cold; damage from nonmagical, non-silvered weapons
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 17
Languages Infernal, telepathy 120 ft.
Challenge 5 (1,800 XP)
Barbed Hide. A creature that grapples or is grappled by the devil takes 5 (1d10) piercing damage at the beginning of the devils turn.
Devils Sight. The devils darkvision penetrates magical darkness.
Lawful Evil. The devil radiates a Lawful and Evil aura.
Magic Resistance. The devil has advantage on saving throws against spells and magical effects.
Actions
Multiattack. The devil makes two attacks with its claws and one with its tail. Alternatively it uses Hurl Flame twice.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If both claw attacks hit the same Medium or smaller creature it is grappled (escape DC 15). While the target is grappled this attack may be used only against the grappled creature and has advantage against that creature.
Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target the devil is not grappling. Hit: 10 (2d6 + 3) piercing damage.
Hurl Flame. Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a creature it catches on fire taking 5 (1d10) ongoing fire damage. If the target is an unattended flammable object it catches on fire. A creature can use an action to extinguish this fire.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.