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Bastet Temple Cat

Size
Small
Type
Monstrosity
Challenge Rating
1
Source
Tome of Beasts
Alignment
Chaotic-Neutral
Armor Class
14
Speeds
40, climb 30
Walking Speed
40
Climbing Speed
30
Strength Score
8
Dexterity Score
19
Constitution Score
12
Intelligence Score
12
Wisdom Score
16
Charisma Score
18
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Nurian, and Sylvan
Hit Points
40
Languages
Aethyrian Common, Sylvan

Small monstrosity, chaotic neutral


Armor Class 14

Hit Points 40 (9d6+9)

Speed 40 ft., climb 30 ft.


STR
8 (−1)
DEX
19 (+4)
CON
12 (+1)
INT
12 (+1)
WIS
16 (+3)
CHA
18 (+4)

Skills Perception +5, Stealth +6

Senses darkvision 60 ft., passive Perception 15

Languages Common, Nurian, and Sylvan

Challenge 1 (200 XP)

Keen Smell. The temple cat has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. the temple cat's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The temple cat can innately cast the following spells, requiring no material components:

at will: guidance

3/day each: charm person, cure wounds

1/day: enhance ability (only Cat's Grace)

Priestly Purr. When a cleric or paladin who worships Bastet spends an hour preparing spells while a Bastet temple cat is within 5 feet, that spellcaster can choose two 1st-level spells and one 2nd-level spell that they are able to cast and imbue them into the temple cat. The temple cat can cast these spells 1/day each without a verbal component. These spells are cast as if they were included in the temple cat's Innate Spellcasting trait.

Actions

Multiattack. The temple cat makes one bite attack and one claws attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Fascinating Lure. The temple cat purrs loudly, targeting a humanoid it can see within 30 feet that can hear the temple cat. The target must succeed on a DC 14 Wisdom saving throw or be charmed. While charmed by the temple cat, the target must move toward the cat at normal speed and try to pet it or pick it up. A charmed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the temple cat's Fascinating Lure for the next 24 hours. The temple cat has advantage on attack rolls against any creature petting or holding it.

Description

A slim feline far larger than any house cat slips from the shadows. Its coat glistens like ink as it chirps, and its tail flicks teasingly as its golden eyes observe the doings in its temple.
Bred for Magic. Temple cats of Bastet are thought by some to be celestials, but they are a terrestrial breed, created by the priesthood through generations of enchantment.
Lazy Temple Pets. By day, temple cats laze about their shrines and porticos, searching out attention from the faithful and occasionally granting boons when it suits then.
Fierce Shrine Guardians. By night, they serve as guardians in their temples, inciting would-be thieves to come close before viciously mauling them. More than one would-be rogue has met his or her fate at the claws and teeth of these slim, black-furred beasts. Bastet temple cats are fierce enemies of temple dogs.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.