Bat, Giant
- Size
- Large
- Type
- Beast
- Challenge Rating
- 1/4
- Source
- Black Flag SRD
- Armor Class
- 12
- Speeds
- 10, fly 60
- Walking Speed
- 10
- Flying Speed
- 60
- Strength Score
- 14
- Dexterity Score
- 14
- Constitution Score
- 10
- Intelligence Score
- 2
- Wisdom Score
- 12
- Charisma Score
- 6
- Languages Ref
- -
- Hit Points
- 15
Large beast
Armor Class 12
Hit Points 15
Speed 10 ft., fly 60 ft.
- STR
- 14 (+2)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 2 (−4)
- WIS
- 12 (+1)
- CHA
- 6 (−2)
Damage Vulnerabilities deafened
Damage Resistances blinded
Senses keensense 60 ft.
Languages -
Challenge 1/4 (50 XP)
Echolocation. The bat can't use its keensense while deafened.
Heightened Hearing. The bat's Perception is 16 when perceiving by hearing.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) piercing damage.
Bonus Actions
Dizzying Screech. The bat releases a dizzying screech at one creature within 10 feet of it. If the target can hear the screech, it must succeed on a DC 12 CON save or be disoriented until the end of its next turn. When a disoriented creature moves, it moves in a random direction.
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.