Bat
- Size
- Tiny
- Type
- Beast
- Challenge Rating
- 0
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 12
- Speeds
- 5, fly 30
- Walking Speed
- 5
- Flying Speed
- 30
- Strength Score
- 4
- Dexterity Score
- 10
- Constitution Score
- 12
- Intelligence Score
- 2
- Wisdom Score
- 12
- Charisma Score
- 4
- Vision
- Blindsight (60ft)
- Languages Ref
- —
- Hit Points
- 1
Tiny beast
Armor Class 12
Hit Points 1 (1d4-1)
Speed 5 ft., fly 30 ft.
- STR
- 4 (−3)
- DEX
- 10 (+0)
- CON
- 12 (+1)
- INT
- 2 (−4)
- WIS
- 12 (+1)
- CHA
- 4 (−3)
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Echolocation. The bat can't use blindsight while deafened.
Keen Hearing. The bat has advantage on Perception checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points the target takes no damage from this attack.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.