Bathhouse Drake
- Size
- Medium
- Type
- Dragon
- Challenge Rating
- 3
- Source
- Creature Codex
- Alignment
- Lawful-Neutral
- Armor Class
- 16
- Speeds
- 30, fly 60, swim 60
- Walking Speed
- 30
- Swimming Speed
- 60
- Flying Speed
- 60
- Strength Score
- 15
- Dexterity Score
- 14
- Constitution Score
- 17
- Intelligence Score
- 12
- Wisdom Score
- 18
- Charisma Score
- 15
- Skill Proficiencies
- Medicine, Persuasion
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Draconic, Primordial
- Hit Points
- 75
- Condition Immunities
- Poisoned
- Resistances
- Resistant to Fire Damage, Immune to Poison Damage
- Languages
- Aethyrian Common, Draconic, Primordial
Medium dragon, lawful neutral
Armor Class 16 (natural armor)
Hit Points 75 (10d8+30)
Speed 30 ft., fly 60 ft., swim 60 ft.
- STR
- 15 (+2)
- DEX
- 14 (+2)
- CON
- 17 (+3)
- INT
- 12 (+1)
- WIS
- 18 (+4)
- CHA
- 15 (+2)
Skills Medicine +6, Persuasion +4
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., truesight 10 ft., passive Perception 16
Languages Common, Draconic, Primordial
Challenge 3 (700 XP)
Amphibious. The bathhouse drake can breathe air and water.
Soapy. The bathhouse drake has advantage on ability checks and saving throws made to escape a grapple.
Innate Spellcasting. The bathhouse drake's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: create or destroy water, misty step, prestidigitation
3/day each: control water, fog cloud, gaseous form, lesser restoration
Actions
Multiattack. The bathhouse drake makes three melee attacks: one with its bite and two with its claws. Alternatively, it can use Scalding Jet twice.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Scalding Jet. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d6) fire damage.
Steam Burst (Recharge 5-6). The bathhouse drake creates a burst of hot steam. Each creature within 20 feet of it must make a DC 14 Constitution saving throw. On a failure, a target takes 14 (4d6) fire damage and is blinded for 1 minute. On a success, a target takes half the damage but isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.