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Bear King

Size
Medium
Type
Fey
Challenge Rating
12
Source
Tome of Beasts 2023
Alignment
Lawful-Neutral
Armor Class
18
Speeds
40
Walking Speed
40
Strength Score
21
Dexterity Score
10
Constitution Score
20
Intelligence Score
12
Wisdom Score
18
Charisma Score
16
Saving Throws
Strength, Dexterity, Wisdom
Skill Proficiencies
Athletics, Intimidation, Perception
Vision
Darkvision (120ft)
Languages Ref
Common, Elvish, Giant, Sylvan
Hit Points
133
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Immune to Poison Damage, Immune to Non-Magical Damage
Languages
Aethyrian Common, Elvish, Giant, Sylvan

Medium fey, Lawful Neutral


Armor Class 18 (natural armor)

Hit Points 133 (14d8 + 70)

Speed 40 ft.


STR
21 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
12 (+1)
WIS
18 (+4)
CHA
16 (+3)

Saving Throws Str +9, Dex +4, Wis +8

Skills Athletics +9, Intimidation +7, Perception +8

Damage Vulnerabilities False

Damage Resistances cold

Damage Immunities poison; bludgeoning, slashing, and piercing from nonmagical attacks not made with cold iron weapons

Condition Immunities poisoned

Senses darkvision 120 ft., truesight 10 ft., passive Perception 18

Languages Common, Elvish, Giant, Sylvan

Challenge 12 (8,400 XP)

Honeyed Weapons. Radiant, magical honey drips from the Bear King's paws and coats his weapons, making his weapon attacks magical. When the Bear King hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).

Keen Smell. The Bear King has advantage on Wisdom (Perception) checks that rely on smell.

Legendary Resistance (3/Day). If the Bear King fails a saving throw, he can choose to succeed instead.

Regeneration (Bear or Hybrid Form only). The Bear King regains 10 hp at the start of his turn if he has at least 1 hp.

Actions

Multiattack. The Bear King makes one Bite attack and two Claw attacks, or he makes three Maul or Honey Bolt attacks. If two Maul attacks hit one Large or smaller creature, the target must succeed on a DC 17 Strength saving throw or be knocked prone.

Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 13 (3d8) radiant damage. The target must succeed on a DC 17 Dexterity saving throw or take 9 (2d8) radiant damage at the start of each of its turns, as radiant honey sticks to the wound. Any creature can take an action to remove the honey from the wound with a successful DC 14 Wisdom (Medicine) check. The honey dissolves if the target receives magical healing.

Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 13 (3d8) radiant damage.

Maul (Fey or Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) radiant damage.

Honey Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) radiant damage.

Bonus Actions

Change Shape. The Bear King transforms into a Large brown bear, or a Large bear-Humanoid hybrid, or back into his true form, which is Fey. His statistics other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed. The Bear King reverts to his true form if he dies.

Move. The Bear King moves up to his speed without provoking opportunity attacks.

Honey Toss. The Bear King throws a jar of magical honey at a creature he can see within 120 feet of him. The target must succeed on a DC 17 Dexterity saving throw or be restrained by sticky honey until the end of its next turn.

Frightful Roar (Costs 2 Actions). The Bear King lets out a blood-curdling roar. Each hostile creature within 60 feet of the Bear King and that can hear the roar must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn.

Legendary Actions

The Bear King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Bear King regains spent legendary actions at the start of his turn.

Move. The Bear King moves up to his speed without provoking opportunity attacks.

Honey Toss. The Bear King throws a jar of magical honey at a creature he can see within 120 feet of him. The target must succeed on a DC 17 Dexterity saving throw or be restrained by sticky honey until the end of its next turn.

Frightful Roar (Costs 2 Actions). The Bear King lets out a blood-curdling roar. Each hostile creature within 60 feet of the Bear King and that can hear the roar must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.