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Bearded Devil

Size
Medium
Type
Fiend
Challenge Rating
3
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
16
Dexterity Score
14
Constitution Score
14
Intelligence Score
8
Wisdom Score
12
Charisma Score
10
Saving Throws
Strength, Constitution, Wisdom
Vision
Darkvision (120ft)
Languages Ref
Infernal, telepathy 120 ft.
Hit Points
52
Condition Immunities
Frightened, Poisoned
Resistances
Resistant to Cold Damage, Resistant to Non-Magical Damage, Immune to Fire Damage, Immune to Poison Damage
Languages
Infernal, Telepathy (120ft)

Medium fiend


Armor Class 13

Hit Points 52 (8d8+16)

Speed 30 ft.


STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
8 (−1)
WIS
12 (+1)
CHA
10 (+0)

Saving Throws Str +5, Con +4, Wis +3

Damage Resistances cold; damage from nonmagical, non-silvered weapons

Damage Immunities fire, poison

Condition Immunities frightened, poisoned

Senses darkvision 120 ft., passive Perception 11

Languages Infernal, telepathy 120 ft.

Challenge 3 (700 XP)

Devils Sight. The devils darkvision penetrates magical darkness.

Lawful Evil. The devil radiates a Lawful and Evil aura.

Magic Resistance. The devil has advantage on saving throws against spells and magical effects.

Actions

Multiattack. The devil attacks once with its beard and once with its glaive.

Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage and the target is poisoned until the end of the devils next turn. While poisoned in this way the target can't regain hit points.

Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or construct it makes a DC 12 Constitution saving throw. On a failure it receives an infernal wound and takes 5 (1d10) ongoing slashing damage. Each time the devil hits the wounded target with this attack the ongoing damage increases by 5 (1d10). A creature can spend an action to make a DC 12 Medicine check ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.