Bearfolk Chieftain
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 6
- Source
- Creature Codex
- Alignment
- Chaotic-Good
- Armor Class
- 17
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 21
- Dexterity Score
- 14
- Constitution Score
- 16
- Intelligence Score
- 9
- Wisdom Score
- 14
- Charisma Score
- 12
- Saving Throws
- Dexterity, Wisdom
- Skill Proficiencies
- Athletics, Insight, Intimidation, Persuasion, Survival
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Giant
- Hit Points
- 130
- Languages
- Aethyrian Common, Giant
Medium humanoid (bearfolk), chaotic good
Armor Class 17 (chain shirt, shield)
Hit Points 130 (20d8+40)
Speed 40 ft.
- STR
- 21 (+5)
- DEX
- 14 (+2)
- CON
- 16 (+3)
- INT
- 9 (−1)
- WIS
- 14 (+2)
- CHA
- 12 (+1)
Saving Throws Dex +4, Wis +5
Skills Athletics +11, Insight +5, Intimidation +7, Persuasion +4, Survival +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Giant
Challenge 6 (2,300 XP)
Brute. A melee weapon deals one extra die of its damage when the bearfolk cheiftain hits with it (included in the attack).
Frenzy (1/rest). As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.
Keen Smell. The bearfolk has advantage on Wisdom(Perception) checks that rely on smell.
Savage Charge. If the bearfolk moves at least 20 feet straight toward a creature and then hits it with a battleaxe attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the bearfolk can make one bite attack against it as a bonus action.
Actions
Multiattack. The bearfolk makes two attacks with its battleaxe and one with its bite.
Battleaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used two-handed.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the bearfolk chieftain can, as a reaction, utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the bearfolk chieftain. A creature can benefit from only one Leadership die at a time. This effect ends if the bearfolk chieftain is incapacitated.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.