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Bearfolk Thunderstomper

Size
Medium
Type
Humanoid
Challenge Rating
6
Source
Tome of Beasts 3
Alignment
Chaotic-Neutral
Armor Class
15
Speeds
40
Walking Speed
40
Strength Score
18
Dexterity Score
15
Constitution Score
16
Intelligence Score
9
Wisdom Score
14
Charisma Score
18
Saving Throws
Dexterity, Constitution
Skill Proficiencies
Perception
Languages Ref
Common, Giant, Umbral
Hit Points
105
Languages
Aethyrian Common, Giant

Medium humanoid, chaotic neutral


Armor Class 15 (chain shirt)

Hit Points 105 (14d8+42)

Speed 40 ft.


STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
9 (−1)
WIS
14 (+2)
CHA
18 (+4)

Saving Throws Dex +5, Con +6

Skills Perception +2

Senses darkvision 60', tremorsense 30', passive Perception 15

Languages Common, Giant, Umbral

Challenge 6 (2,300 XP)

Deceptive Steps. While traveling can perform a stomping dance that mimics thundering footsteps of giants. Any creature within half mile that hears it but can't see bearfolk: DC 15 Wis (Perception) or believe sound comes from Giants (or other Huge or larger creatures).

Keen Smell. Advantage: smell Wis (Percept) checks.

Actions

Multiattack. Thunder Stomp or Warsong then 1 Bite and 1 War Flute.

Bite. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) piercing damage.

War Flute. Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage + 4 (1d8) thunder.

Thunder Stomp. Hammers its feet on the ground while chanting emitting destructive energy in a 15 ft. cube. Each creature in that area: 10 (3d6) thunder and be knocked prone (DC 15 Str negates both).

Warsong. Sets an inspiring rhythm with its dancing. Each friendly creature within 60' of the bearfolk has advantage on all saves vs. being charmed or frightened until end of bearfolk's next turn.

Spellcasting. Cha (DC 15): At will: dancing lights prestidigitation vicious mockery2/day ea: charm person disguise self mirror image1/day ea: compulsion enthrall freedom of movement hypnotic pattern

Bonus Actions

Frenzy (Recharges on a Short or Long Rest). Triggers berserk frenzy for 1 min. It gains resistance to B/P/S damage from nonmagical weapons and has advantage on attacks. Attacks vs. frenzied bearfolk have advantage.

Taunt (2/Day). Jests at one creature it can see within 30' of it. If target can hear bearfolk target: DC 15 Cha save or disadvantage on ability checks attacks and saves until start of bearfolk's next turn.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.