Skip to content

Behir

Size
Huge
Type
Monstrosity
Alignment
Neutral-Evil
Armor Class
17
Speeds
50, climb 40
Strength Score
23
Dexterity Score
16
Constitution Score
18
Intelligence Score
7
Wisdom Score
16
Charisma Score
12
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (120ft)
Languages Ref
Draconic
Hit Points
168
Resistances
Immune to Lightning Damage
Languages Prep
Draconic
Languages
Draconic

Huge monstrosity, neutral evil


Armor Class 17 (natural armor)

Hit Points 168 (16d12+64)

Speed 50 ft., climb 40 ft.


STR
23 (+6)
DEX
16 (+3)
CON
18 (+4)
INT
7 (−2)
WIS
14 (+2)
CHA
12 (+1)

Skills Perception +6, Stealth +7

Damage Immunities lightning

Senses darkvision 90 ft., passive Perception 16

Languages Draconic

Challenge 11 (7,200 XP)

Actions

Multiattack. The behir makes two attacks: one with its bite and one to constrict.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.

Lightning Breath (Recharge 5-6). The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Swallow. The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.
If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement, exiting prone.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.