Behtu (Tome of Beasts 2023)
- Size
- Small
- Type
- Humanoid
- Challenge Rating
- 2
- Source
- Tome of Beasts 2023
- Alignment
- Chaotic-Evil
- Armor Class
- 14
- Speeds
- 20
- Walking Speed
- 20
- Strength Score
- 17
- Dexterity Score
- 16
- Constitution Score
- 16
- Intelligence Score
- 12
- Wisdom Score
- 11
- Charisma Score
- 7
- Saving Throws
- Dexterity
- Skill Proficiencies
- Athletics, Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- Behtu, Common, Infernal
- Hit Points
- 52
- Resistances
- Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage
- Languages
- Aethyrian Common, Infernal
Small humanoid, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 52 (8d6 + 24)
Speed 20 ft.
- STR
- 17 (+3)
- DEX
- 16 (+3)
- CON
- 16 (+3)
- INT
- 12 (+1)
- WIS
- 11 (+0)
- CHA
- 7 (−2)
Saving Throws Dex +5
Skills Athletics +5, Stealth +5
Damage Vulnerabilities False
Damage Resistances cold, fire, lightning
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 10
Languages Behtu, Common, Infernal
Challenge 2 (450 XP)
Actions
Multiattack. The behtu makes one Bite attack and one Spear attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Fire Breath (Recharge 6). The behtu exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Ichorous Infusion. The behtu ingests an infusion made from Mechuiti's blood. For 1 minute, the behtu has advantage on saving throws and ability checks that use Strength and Constitution, and its walking and climbing speeds are doubled. In addition, it has disadvantage on saving throws and ability checks that use Intelligence and Wisdom for the duration. A non-behtu that ingests the infusion must make a DC 14 Constitution saving throw. On a failure, the creature takes 10 (3d6) poison damage and is poisoned for 1 minute. On a success, the creature takes half the damage and isn't poisoned. The behtu typically has 1d4 + 1 infusions in its possession.
Description
False
Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.