Berberoka
- Size
- Large
- Type
- Giant
- Challenge Rating
- 7
- Source
- Tome of Beasts 3
- Alignment
- Neutral
- Armor Class
- 16
- Speeds
- 40, swim 40
- Walking Speed
- 40
- Swimming Speed
- 40
- Strength Score
- 20
- Dexterity Score
- 10
- Constitution Score
- 18
- Intelligence Score
- 6
- Wisdom Score
- 12
- Charisma Score
- 10
- Saving Throws
- Wisdom
- Skill Proficiencies
- Perception
- Languages Ref
- Common, Giant
- Hit Points
- 114
- Condition Immunities
- Paralyzed, Petrified, Poisoned
- Resistances
- Resistant to Acid Damage, Immune to Poison Damage
- Languages
- Aethyrian Common, Giant
Large giant, neutral
Armor Class 16 (natural armor)
Hit Points 114 (12d10+48)
Speed 40 ft., swim 40 ft.
- STR
- 20 (+5)
- DEX
- 10 (+0)
- CON
- 18 (+4)
- INT
- 6 (−2)
- WIS
- 12 (+1)
- CHA
- 10 (+0)
Saving Throws Wis +4
Skills Perception +1
Damage Resistances acid
Damage Immunities poison
Condition Immunities paralyzed, petrified, poisoned
Senses darkvision 60', passive Perception 14
Languages Common, Giant
Challenge 7 (2,900 XP)
Amphibious. Can breathe air and water.
Aqueous Regeneration. If it starts its turn in contact with body of water large enough to submerge at least half of its body it regains 10 hp if it has at least 1 hp.
Swamp Camouflage. Has advantage on Dex (Stealth) checks made to hide in marshland or swamp terrain.
Swamp Stalker. Leaves behind no tracks or other traces of its passage when it moves through marshland or swamp terrain.
Multiattack. Three Slams or two Muck-Coated Slam attacks.
Slam. Melee Weapon Attack: +8 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage.
Muck-Coated Slam (Saturated Only). Melee Weapon Attack: +8 to hit, 10 ft., one target, 24 (3d12+5) bludgeoning damage and the target: DC 15 Dex save or its speed is reduced by 10 ft. as mud and muck coat it. A creature including target can take an action to clean off the mud and muck.
Water Jet (Saturated Only Recharge 4-6). Releases all absorbed water as a powerful jet in a 60' line that is 5 ft. wide. Each creature in that line: 40 (9d8) bludgeoning damage and is pushed up to 15 ft. away from it and knocked prone (DC 14 Dex half damage and isn't pushed or knocked prone). After using Water Jet it is no longer saturated.
Bonus Actions
Saturated Expansion. While in contact with body of water it absorbs water that is a cube up to 10 ft. on a side and becomes saturated as water fills its body. While saturated increases in size along with anything it is wearing or carrying becoming Huge and has advantage on Str checks and Str saves. If it lacks room to become Huge it attains max size possible in space available. Ground exposed by the absorbed water becomes difficult terrain.
Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.