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Berserker (Black Flag)

Size
Medium
Type
Humanoid
Challenge Rating
2
Source
Black Flag SRD
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
18
Dexterity Score
12
Constitution Score
16
Intelligence Score
8
Wisdom Score
10
Charisma Score
8
Languages Ref
any one language (usually Common)
Hit Points
60

Medium humanoid (Any Lineage)


Armor Class 13 (hide armor)

Hit Points 60

Speed 30 ft.


STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
8 (−1)
WIS
10 (+0)
CHA
8 (−1)

Senses -

Languages any one language (usually Common)

Challenge 2 (450 XP)

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Stalwart. If the berserker starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap's Bite, the gladiator can make the save at the start of the turn instead of the end and has advantage on the save.

Actions

Multiattack. The berserker makes two Greataxe attacks.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) slashing damage.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.