Berserker
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 2
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 13
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 14
- Dexterity Score
- 10
- Constitution Score
- 16
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 12
- Saving Throws
- Strength, Dexterity, Constitution
- Skill Proficiencies
- Athletics, Intimidation, Perception, Survival
- Languages Ref
- any one
- Hit Points
- 45
Medium humanoid
Armor Class 13
Hit Points 45 (6d8+18)
Speed 40 ft.
- STR
- 14 (+2)
- DEX
- 10 (+0)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 12 (+1)
Saving Throws Str +4, Dex +2, Con +5
Skills Athletics +4, Intimidation +3, Perception +2, Survival +2
Senses passive Perception 12
Languages any one
Challenge 2 (450 XP)
Bloodied Frenzy. While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage.
Unarmored Defense. The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier.
Actions
Multiattack. The berserker attacks twice.
Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Berserkers are lightly-armored and heavily-armed shock troops. In battle they tend to prefer charges and heroic single combats over formations and disciplined marches.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.