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Berstuc (Tome of Beasts 2023)

Size
Large
Type
Fiend
Challenge Rating
11
Source
Tome of Beasts 2023
Alignment
Chaotic-Evil
Armor Class
18
Speeds
20, burrow 40
Walking Speed
20
Burrowing Speed
40
Strength Score
22
Dexterity Score
10
Constitution Score
20
Intelligence Score
12
Wisdom Score
14
Charisma Score
19
Saving Throws
Strength, Wisdom, Charisma
Skill Proficiencies
Deception, Nature, Stealth, Survival
Vision
Darkvision (120ft)
Languages Ref
Abyssal, Common, Sylvan, telepathy 120 ft.
Hit Points
157
Condition Immunities
Poisoned
Resistances
Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Non-Magical Damage, Immune to Lightning Damage, Immune to Poison Damage
Languages
Abyssal, Aethyrian Common, Sylvan, Telepathy (120ft)

Large fiend, Chaotic Evil


Armor Class 18 (natural armor)

Hit Points 157 (15d10 + 75)

Speed 20 ft., burrow 40 ft.


STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
19 (+4)

Saving Throws Str +10, Wis +6, Cha +8

Skills Deception +8, Nature +9, Stealth +4, Survival +6

Damage Vulnerabilities False

Damage Resistances acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities lightning, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 12

Languages Abyssal, Common, Sylvan, telepathy 120 ft.

Challenge 11 (7,200 XP)

False Presence. The berstuc detects as a Fey when sensed by spells and features, such as the detect evil and good spell or a paladin's Divine Sense. However, it is still a Fiend and can be subjected to spells and features that affect Fiends, such as Divine Smite. Beasts and Plants find the berstuc's presence soothing and don't attack the berstuc unless ordered to or provoked.

Forest Camouflage. The berstuc has advantage on Dexterity (Stealth) checks made to hide in forest terrain.

Magic Resistance. The berstuc has advantage on saving throws against spells and other magical effects.

Twisted Path. While in a nonmagical forest, the berstuc leaves no trail and can't be tracked, except by magical means. Creatures of the berstuc's choice within 30 feet of it that travel with it can't retrace their own trails, and become hopelessly lost after 1 hour of travel with the berstuc. Creatures led astray by the berstuc have disadvantage on ability checks to discern their location or to navigate for 24 hours.

Verdant Nature. The berstuc doesn't require food or sleep.

Actions

Multiattack. The berstuc makes three Slam attacks. If two Slam attacks hit a Medium or smaller creature, the berstuc can use Enclose on it.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage, and the target is grappled (escape DC 17) if it is a Large or smaller creature and the berstuc doesn't have two other creatures grappled.

Enclose. The berstuc encloses a Medium or smaller creature grappled by it in a mossy growth on the berstuc's body, and the grapple ends. While enclosed in the berstuc's growth, the target is blinded and restrained, it has total cover from attacks and other effects outside the berstuc, and it takes 21 (6d6) poison damage at the start of each of the berstuc's turns. The berstuc can have only one creature enclosed at a time.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.