Black Sun Orc
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 2
- Source
- Creature Codex
- Alignment
- Chaotic-Evil
- Armor Class
- 14
- Speeds
- 30, climb 20
- Walking Speed
- 30
- Climbing Speed
- 20
- Strength Score
- 16
- Dexterity Score
- 14
- Constitution Score
- 14
- Intelligence Score
- 9
- Wisdom Score
- 12
- Charisma Score
- 8
- Skill Proficiencies
- Perception, Stealth, Survival
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Orc
- Hit Points
- 65
- Languages
- Aethyrian Common, Orc
Medium humanoid (orc), chaotic evil
Armor Class 14 (hide armor)
Hit Points 65 (10d8+20)
Speed 30 ft., climb 20 ft.
- STR
- 16 (+3)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 9 (−1)
- WIS
- 12 (+1)
- CHA
- 8 (−1)
Skills Perception +3, Stealth +4, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Orc
Challenge 2 (450 XP)
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Black Sun Sight. Magical darkness doesn't impede the Black Sun orc's darkvision.
Light Sensitivity. While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Stone Camouflage. The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The orc makes two attacks with its greatclub or with its sling.
Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.