Skip to content

Black Sun Orc

Size
Medium
Type
Humanoid
Challenge Rating
2
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
14
Speeds
30, climb 20
Walking Speed
30
Climbing Speed
20
Strength Score
16
Dexterity Score
14
Constitution Score
14
Intelligence Score
9
Wisdom Score
12
Charisma Score
8
Skill Proficiencies
Perception, Stealth, Survival
Vision
Darkvision (60ft)
Languages Ref
Common, Orc
Hit Points
65
Languages
Aethyrian Common, Orc

Medium humanoid (orc), chaotic evil


Armor Class 14 (hide armor)

Hit Points 65 (10d8+20)

Speed 30 ft., climb 20 ft.


STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
9 (−1)
WIS
12 (+1)
CHA
8 (−1)

Skills Perception +3, Stealth +4, Survival +3

Senses darkvision 60 ft., passive Perception 13

Languages Common, Orc

Challenge 2 (450 XP)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Black Sun Sight. Magical darkness doesn't impede the Black Sun orc's darkvision.

Light Sensitivity. While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Stone Camouflage. The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The orc makes two attacks with its greatclub or with its sling.

Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.