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Black Sun Priestess

Size
Medium
Type
Humanoid
Challenge Rating
3
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
16
Dexterity Score
12
Constitution Score
16
Intelligence Score
9
Wisdom Score
16
Charisma Score
14
Skill Proficiencies
Insight, Intimidation, Religion
Vision
Darkvision (60ft)
Languages Ref
Common, Orc
Hit Points
67
Languages
Aethyrian Common, Orc

Medium humanoid (orc), chaotic evil


Armor Class 13 (hide armor)

Hit Points 67 (9d8+27)

Speed 30 ft.


STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
9 (−1)
WIS
16 (+3)
CHA
14 (+2)

Skills Insight +6, Intimidation +6, Religion +1

Senses darkvision 60 ft., passive Perception 12

Languages Common, Orc

Challenge 3 (700 XP)

Aggressive. As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.

Black Sun Sight. Magical darkness doesn't impede the the Black Sun priestess' darkvision.

Light Sensitivity. While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting. The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, sacred flame
1st level (4 slots): bane, command, cure wounds, detect magic
2nd level (3 slots): augury, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, spirit guardians

Actions

Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.