Blestsessebe
- Size
- Large
- Type
- Celestial
- Challenge Rating
- 8
- Source
- Tome of Beasts 3
- Alignment
- Neutral-Good
- Armor Class
- 16
- Speeds
- 50
- Walking Speed
- 50
- Strength Score
- 21
- Dexterity Score
- 18
- Constitution Score
- 16
- Intelligence Score
- 11
- Wisdom Score
- 17
- Charisma Score
- 18
- Saving Throws
- Wisdom, Charisma
- Skill Proficiencies
- Perception
- Languages Ref
- Celestial, Common
- Hit Points
- 144
- Condition Immunities
- Poisoned
- Resistances
- Resistant to Poison Damage, Resistant to Radiant Damage
- Languages
- Celestial, Aethyrian Common
Large celestial, neutral good
Armor Class 16 (natural armor)
Hit Points 144 (17d10+51)
Speed 50 ft.
- STR
- 21 (+5)
- DEX
- 18 (+4)
- CON
- 16 (+3)
- INT
- 11 (+0)
- WIS
- 17 (+3)
- CHA
- 18 (+4)
Saving Throws Wis +6, Cha +7
Skills Perception +3
Damage Resistances poison, radiant
Condition Immunities poisoned
Senses darkvision 60', passive Perception 13
Languages Celestial, Common
Challenge 8 (3,900 XP)
Blur of Motion. When it moves 30'+ on its turn ranged attack rolls vs. it have disadvantage until start of its next turn.
Freedom of Movement. Ignores difficult terrain and magical effects can't reduce its speed or cause it to be restrained. Can spend 5 ft. of move to escape nonmagical restraints or being grappled.
Magic Resistance. Advantage: spell/magic effect saves.
Trampling Charge. If it moves 30'+ straight toward a creature and then hits it with gore on the same turn target: DC 15 Str save or be knocked prone. If target is prone blestsessebe can make one hooves attack vs. it as a bonus action.
Actions
Multiattack. One Gore attack and two Hooves attacks.
Gore. Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) piercing damage + 13 (3d8) radiant.
Hooves. Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage.
Distracting Glow (Recharge 6). Its horns flare brightly for a moment distracting its enemies. Each hostile creature within 60' of it and can see its horns: DC 15 Wis save or entranced by it until start of blestsessebe's next turn. Entranced creature has disadvantage on attacks vs. creatures other than blestsessebe.
Hastening Stomp (Recharge 5-6). Rears and stomps sending small magical shockwave. For 1 min each friendly creature within 60' of it increases its speed by 10 ft. and can use Free Runner bonus action.
Bonus Actions
Free Runner. Can take the Dash action.
Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.