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Blood Flurry

Size
Medium
Type
Aberration
Challenge Rating
10
Source
Tome of Beasts 3
Alignment
Neutral-Evil
Armor Class
17
Speeds
15, fly 40
Walking Speed
15
Flying Speed
40
Strength Score
5
Dexterity Score
21
Constitution Score
18
Intelligence Score
6
Wisdom Score
12
Charisma Score
10
Skill Proficiencies
Perception
Languages Ref
understands Primordial but can't speak
Hit Points
144
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Resistances
Resistant to Cold Damage, Immune to Poison Damage

Medium aberration, neutral evil


Armor Class 17 (natural armor)

Hit Points 144 (17d8+68)

Speed 15 ft., fly 40 ft.


STR
5 (−3)
DEX
21 (+5)
CON
18 (+4)
INT
6 (−2)
WIS
12 (+1)
CHA
10 (+0)

Skills Perception +1

Damage Resistances cold; B/P/S

Damage Immunities poison

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Senses darkvision 60', passive Perception 11

Languages understands Primordial but can't speak

Challenge 10 (5,900 XP)

Blood Sense. Can pinpoint by scent the location of creatures that aren't Undead or Constructs within 30' of it.

False Appearance. While motionless indistinguishable from collection of snowflakes whether resting on the ground or carried by natural winds. It loses this trait if it has consumed blood in the last 24 hrs.

Rust Vulnerability. The large amount of iron in its diet makes it susceptible to effects that harm ferrous metal such as the rust monster's Antennae.

Swarm. Can occupy another creature's space and vice versa and flurry can move through any opening large enough for a Tiny crystalline Aberration. Can't regain hp or gain temp hp.

Actions

Multiattack. Two Free Bleeding Cuts attacks.

Free Bleeding Cuts. Melee Weapon Attack: +9 to hit 0' 1 tgt in the swarm's space. 27 (6d8) slashing damage or 13 (3d8) slashing damage if flurry has half of its hp or fewer. If target is a creature other than an Undead or a Construct: DC 16 Con save or lose 13 (3d8) hp at start of each of its turns due to a bleeding wound. Any creature can take an action to stanch the wound with successful DC 12 Wis (Medicine) check. Wound also closes if target receives magical healing.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.