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Boloti (Tome of Beasts 2023)

Size
Tiny
Type
Fey
Challenge Rating
1
Source
Tome of Beasts 2023
Alignment
Neutral-Evil
Armor Class
15
Speeds
60
Walking Speed
60
Strength Score
12
Dexterity Score
20
Constitution Score
14
Intelligence Score
13
Wisdom Score
12
Charisma Score
11
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Primordial, Sylvan
Hit Points
45
Languages
Aethyrian Common, Primordial, Sylvan

Tiny fey, Neutral Evil


Armor Class 15

Hit Points 45 (10d4 + 20)

Speed 60 ft.


STR
12 (+1)
DEX
20 (+5)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
11 (+0)

Skills Perception +3, Stealth +7

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 13

Languages Common, Primordial, Sylvan

Challenge 1 (200 XP)

Amphibious. The boloti can breathe air and water.

Water Camouflage. The boloti has advantage on Dexterity (Stealth) checks made to hide while at least half of its body is submerged in water.

Water Mastery. A boloti has advantage on attack rolls if both it and its target are touching the same body of water. If the target and the boloti are both on dry ground, the boloti has disadvantage on attack rolls.

Watery Body (Vortex Form Only). The boloti can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that starts its turn in the boloti's space must succeed on a DC 12 Strength saving throw or take 4 (1d8) bludgeoning damage as it is buffeted by the swirl of water.

Actions

Dagger (True Form Only). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Whirlpool (Vortex Form Only). One creature in the boloti's space must make a DC 12 Strength saving throw. On a failure, the target takes 9 (2d8) bludgeoning damage, and if it is Medium or smaller, it is grappled (escape DC 12). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target takes half the damage and is pushed out of the boloti's space.

Spellcasting. (True Form Only)The boloti casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 11):
At will: water breathing, water walk
3/day each: create or destroy water, fog cloud, sleep
1/day: control water

Bonus Actions

Vortex Form. The boloti magically transforms into a Small vortex of swirling, churning water or back into its true form, which is Fey. The boloti can transform into its vortex form only while at least half of its body is submerged in water, and any creature it is grappling with Whirlpool is freed if the boloti transforms back to its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.