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Boloti

Size
Tiny
Type
Fey
Challenge Rating
1
Source
Tome of Beasts
Alignment
Neutral-Evil
Armor Class
15
Speeds
20, swim 60
Walking Speed
20
Swimming Speed
60
Strength Score
12
Dexterity Score
20
Constitution Score
14
Intelligence Score
13
Wisdom Score
12
Charisma Score
11
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Primordial, Sylvan
Hit Points
63
Languages
Aethyrian Common, Primordial, Sylvan

Tiny fey, neutral evil


Armor Class 15

Hit Points 63 (14d4+28)

Speed 20 ft., swim 60 ft.


STR
12 (+1)
DEX
20 (+5)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
11 (+0)

Skills Perception +3, Stealth +7

Senses darkvision 60 ft., passive Perception 13

Languages Common, Primordial, Sylvan

Challenge 1 (200 XP)

Amphibious. The boloti can breathe air and water.

Innate Spellcasting. the boloti's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

at will: detect magic, water walk

3/day: control water, create or destroy water, fog cloud, invisibility, see invisibility, water breathing

1/day: wall of ice

Water Mastery. A boloti has advantage on attack rolls if both it and its opponent are in water. If the opponent and the boloti are both on dry ground, the boloti has disadvantage on attack rolls.

Actions

Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Vortex (1/Day). A boloti can transform into a vortex of swirling, churning water for up to 4 minutes. This ability can be used only while the boloti is underwater, and the boloti can't leave the water while in vortex form. While in vortex form, the boloti can enter another creature's space and stop there in vortex form. In this liquid form, the boloti still takes normal damage from weapons and magic. A creature in the same space as the boloti at the start of the creature's turn takes 9 (2d8) bludgeoning damage unless it makes a successful DC 15 Dexterity saving throw. If the creature is Medium or smaller, a failed saving throw also means it is grappled (escape DC 11). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw succeeds, the target is pushed 5 feet so it is out of the boloti's space.

Description

This small, leering water spirit resembles a cross between a gray frog and a damp scarecrow, with small tendrils sprouting from all its extremities. It has water wings seemingly made out of jellyfish flesh, allowing it to jet through the water at high speeds.
Swamp Robbers. Known as “uriska” in Draconic, the bolotis are small, swamp-dwelling water spirits which delight in drowning unsuspecting victims in shallow pools and springs, then robbing their corpses of whatever shiny objects they find. Bolotis use their magical vortex to immobilize their victims and drag them to a watery death. They delight in storing up larders of victims under winter ice or under logs.
Fond of Allies. Bolotis sometimes team up with vodyanoi, miremals, and will-o’-wisps to create cunning ambushes. They are happy with a single kill at a time.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.