Skip to content

Bone Crab (Tome of Beasts 2023)

Size
Small
Type
Beast
Challenge Rating
1/2
Source
Tome of Beasts 2023
Alignment
Unaligned
Armor Class
13
Speeds
10
Walking Speed
10
Strength Score
10
Dexterity Score
14
Constitution Score
14
Intelligence Score
3
Wisdom Score
12
Charisma Score
4
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
—
Hit Points
33
Resistances
Resistant to Bludgeoning Damage

Small beast, Unaligned


Armor Class 13 (natural armor)

Hit Points 33 (6d6 + 12)

Speed 10 ft.


STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
3 (−4)
WIS
12 (+1)
CHA
4 (−3)

Skills Perception +3, Stealth +4

Damage Vulnerabilities False

Damage Resistances bludgeoning

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 13

Languages —

Challenge 1/2 (100 XP)

Amphibious. The bone crab can breathe air and water.

Bone Camouflage. The bone crab has advantage on Dexterity (Stealth) checks made to hide among bones.

Limited Telepathy. The bone crab can magically communicate simple ideas, emotions, and images telepathically with other bone crabs in its pack within 100 feet of it. While within 30 feet of another bone crab, the bone crab can't be surprised and has advantage on initiative rolls.

Pack Tactics. The bone crab has advantage on attack rolls against a creature if at least one of the crab's allies is within 5 feet of the creature and the ally isn't incapacitated.

Standing Leap. The bone crab's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

White Ghost Shivers. A creature that eats the meat of the bone crab or that is bitten by a creature infected with the white ghost shivers disease must succeed on a DC 11 Constitution saving throw or become infected with the disease. An infected creature develops the first symptoms after 24 hours. Symptoms include a mild chill that escalates to a fever and frightful hallucinations that give the disease its name. At the end of each long rest, the infected creature must succeed on a DC 11 Constitution saving throw or suffer one level of exhaustion. The exhaustion lasts until the creature finishes a long rest after the disease is cured. A creature that succeeds on two saving throws against the disease recovers from it. Alternatively, the disease can be removed by the lesser restoration spell or similar magic.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.