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Bone Devil (Black Flag)

Size
Large
Type
Fiend
Challenge Rating
9
Source
Black Flag SRD
Armor Class
18
Speeds
40, fly 40
Walking Speed
40
Flying Speed
40
Strength Score
18
Dexterity Score
16
Constitution Score
18
Intelligence Score
20
Wisdom Score
22
Charisma Score
24
Vision
Darkvision (120ft)
Languages Ref
Infernal,telepathy 120 ft.
Hit Points
144
Languages
Infernal, Telepathy (120ft)

Large fiend (Devil)


Armor Class 18 (natural armor)

Hit Points 144

Speed 40 ft., fly 40 ft.


STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
20 (+5)
WIS
22 (+6)
CHA
24 (+7)

Damage Resistances Devilish Resilience

Damage Immunities Devilish Resilience

Senses darkvision 120 ft.

Languages Infernal,telepathy 120 ft.

Challenge 9 (5,000 XP)

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Devilish Resilience. The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.

Magic Resistance. The devil has advantage on saves against spells and other magical effects.

Actions

Multiattack. The devil makes two Claw attacks and one Sting attack.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8+4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10+4) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 15 CON save or be poisoned for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Devilish Command. The bone devil shouts one of the following commands at one creature it can see within 30 feet of it. The target must succeed on a DC 15 CHA save or obey the command. A lesser devil, such as a barbed devil or lemure, has disadvantage on this save.

  • Attack. The target uses its reaction to make one melee or ranged attack (the devil's choice) against one creature the target can see within its weapon's range.
  • Beg for Mercy. The target immediately falls prone and can't cast spells with verbal components on its next turn as it is magically compelled to speak pleas of mercy.
  • Flee. The target uses its reaction to move up to its speed directly away from the bone devil. This movement doesn't provoke opportunity attacks, but the target doesn't avoid damaging terrain, such as lava.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.