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Bookkeeper

Size
Tiny
Type
Construct
Challenge Rating
1/8
Source
Creature Codex
Alignment
Unaligned
Armor Class
12
Speeds
20, fly 30
Walking Speed
20
Flying Speed
30
Strength Score
8
Dexterity Score
14
Constitution Score
10
Intelligence Score
6
Wisdom Score
8
Charisma Score
3
Skill Proficiencies
Perception, Stealth
Vision
Blindsight (60ft)
Languages Ref
understands the languages of its creator but can't speak
Hit Points
5
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
Resistances
Resistant to Non-Magical Damage, Immune to Cold Damage, Immune to Fire Damage, Immune to Poison Damage, Immune to Psychic Damage

Tiny construct, unaligned


Armor Class 12

Hit Points 5 (2d4)

Speed 20 ft., fly 30 ft.


STR
8 (−1)
DEX
14 (+2)
CON
10 (+0)
INT
6 (−2)
WIS
8 (−1)
CHA
3 (−4)

Skills Perception +1, Stealth +4

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities either cold or fire (designated at the time of the bookkeeper's creation), poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11

Languages understands the languages of its creator but can't speak

Challenge 1/8 (25 XP)

Between the Lines. As a bonus action while within 30 feet of its book, the bookkeeper can hop inside its book. While inside its book, the bookkeeper has a flying speed of 30 feet and is indistinguishable from ink on a page.

Book Bound. A bookkeeper makes all attacks, saving throws, and skill checks with advantage when its creator is within 60 feet of its book. The bookkeeper's hp maximum is reduced by 1 for every minute it is further than 60 feet from its book. When its hp maximum reaches 0, it dies. If its creator dies, the bookkeeper can be convinced to pass ownership of the book to a new creature if the creature succeeds on a DC 13 Charisma check. The new owner becomes the bookkeeper's new “creator” and inherits the bookkeeper along with the book.

Disintegrate. When the bookkeeper dies, the book it is bound to is also destroyed.

Actions

Ink Splash. Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 3 (1d6) poison damage and the target must succeed on a DC 13 Dexterity saving throw or be blinded until the end of its next turn.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 1 poison damage.

Elusive Pages. While inside its book, the bookkeeper magically turns its book invisible until it attacks, or until its concentration ends (as if concentrating on a spell). The bookkeeper is also invisible while inside the invisible book

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.