Bugbear
- Size
- Medium
- Type
- Humanoid
- Alignment
- Chaotic-Evil
- Armor Class
- 16
- Speeds
- 30
- Strength Score
- 15
- Dexterity Score
- 14
- Constitution Score
- 13
- Intelligence Score
- 8
- Wisdom Score
- 11
- Charisma Score
- 9
- Skill Proficiencies
- Stealth, Survival
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Goblin
- Hit Points
- 27
- Languages Prep
- Aethyrian Common, Goblin
- Languages
- Aethyrian Common, Goblin
Medium humanoid (goblinoid), chaotic evil
Armor Class 16 (hide armor, shield)
Hit Points 27 (5d8+5)
Speed 30 ft.
- STR
- 15 (+2)
- DEX
- 14 (+2)
- CON
- 13 (+1)
- INT
- 8 (−1)
- WIS
- 11 (+0)
- CHA
- 9 (−1)
Skills Stealth +6, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1 (200 XP)
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.