Buraq
- Size
- Medium
- Type
- Celestial
- Challenge Rating
- 11
- Source
- Tome of Beasts
- Alignment
- Lawful-Good
- Armor Class
- 17
- Speeds
- 60, fly 90
- Walking Speed
- 60
- Flying Speed
- 90
- Strength Score
- 15
- Dexterity Score
- 18
- Constitution Score
- 20
- Intelligence Score
- 18
- Wisdom Score
- 18
- Charisma Score
- 20
- Saving Throws
- Constitution, Wisdom, Charisma
- Skill Proficiencies
- History, Religion
- Vision
- True Sight (120ft)
- Languages Ref
- Celestial, Common, Primordial, telepathy 120 ft.
- Hit Points
- 152
- Condition Immunities
- Charmed, Exhaustion 1, Frightened
- Resistances
- Resistant to Radiant Damage, Resistant to Non-Magical Damage
- Languages
- Celestial, Aethyrian Common, Primordial, Telepathy (120ft)
Medium celestial, lawful good
Armor Class 17
Hit Points 152 (16d8+80)
Speed 60 ft., fly 90 ft.
- STR
- 15 (+2)
- DEX
- 18 (+4)
- CON
- 20 (+5)
- INT
- 18 (+4)
- WIS
- 18 (+4)
- CHA
- 20 (+5)
Saving Throws Con +9, Wis +8, Cha +9
Skills History +8, Religion +8
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses truesight 120 ft., passive Perception 14
Languages Celestial, Common, Primordial, telepathy 120 ft.
Challenge 11 (7,200 XP)
Angelic Weapons. The buraq's attacks are magical. When the buraq hits with its hooves, it deals an extra 4d8 radiant damage (included in the attack).
Innate Spellcasting. the buraq's innate spellcasting ability is Charisma (spell save DC 17). The buraq can innately cast the following spells, requiring no components:
at will: comprehend languages, detect evil and good, holy aura, pass without trace
3/day each: haste, longstrider
1/day each: plane shift, wind walk
Magic Resistance. The buraq has advantage on saving throws against spells and other magical effects.
Night Journey. When outdoors at night, a buraq's vision is not limited by nonmagical darkness. Once per month, the buraq can declare it is on a night journey; for the next 24 hours, it can use its Teleport once per round. Its destination must always be in an area of nonmagical darkness within its line of sight. At any point during the night journey, as a bonus action, the buraq can return itself and its rider to the location where it began the night journey.
Actions
Multiattack. The buraq makes two attacks with its hooves.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Teleport (1/Day). The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away.
Description
An aura of holiness surrounds this handsome human-headed equine with its short but strong feathered wings.
Only the Worthy. A buraq possesses astounding speed, determination, and resilience, among a host of noble qualities, but only pure-hearted humanoids can obtain a service from such a righteous and honorable creature.
Angel Marked. Every buraq wears a gilded band around its head or neck. These are said to be angelic seals or wardings, each different. The hide of every buraq is white, though their beards, lashes, manes, and tails vary from silver and dusty tan to deep brown or glossy black.
Heavenly Steeds. A buraq is smaller than a mule but bigger than a donkey, though their carrying capacity belies their size and apparent strength. Nevertheless, a buraq is the ultimate courier and a heavenly steed. Paladins and good-aligned clerics are the most likely candidates to ride a buraq, but other virtuous characters have had this privilege.
Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.