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Burrowling

Size
Small
Type
Humanoid
Challenge Rating
1/2
Source
Tome of Beasts
Alignment
Lawful-Neutral
Armor Class
13
Speeds
30, burrow 10
Walking Speed
30
Burrowing Speed
10
Strength Score
10
Dexterity Score
16
Constitution Score
12
Intelligence Score
9
Wisdom Score
12
Charisma Score
13
Skill Proficiencies
Perception
Vision
Darkvision (60ft)
Languages Ref
Common
Hit Points
27
Languages
Aethyrian Common

Small humanoid (burrowling), lawful neutral


Armor Class 13

Hit Points 27 (6d6+6)

Speed 30 ft., burrow 10 ft.


STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
9 (−1)
WIS
12 (+1)
CHA
13 (+1)

Skills Perception +3

Senses darkvision 60 ft., passive Perception 13

Languages Common

Challenge 1/2 (100 XP)

Burrow Awareness. A burrowling gets advantage on Perception checks if at least one other burrowling is awake within 10 feet.

Pack Tactics. The burrowling has advantage on attack rolls when its target is adjacent to at least one other burrowling that's capable of attacking.

Actions

Multiattack. The burrowling makes one bite attack and one claw attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Description

These light brown, furred creatures inquisitively survey their surroundings, each comforted by the presence of the others.
Friendly Farmers. Burrowlings work together at every task: digging tunnels, foraging, and rearing their young. They are omnivorous, eating roots, berries, insects, and reptiles—and they consider snakes a particular delicacy. The most advanced burrowling towns set up rudimentary farms, where they grow the fruits and vegetables they usually find in the wild.
Safe Warrens. Some towns have domesticated prairie dogs, which burrowlings train to stand watch alongside their masters. Pairs of adults stand watch around the town perimeter and sound a warning when they spot a foe. An alerted town retreats to the safety of its warrens, while the strongest creatures add more tunnels if necessary, and close access from the surface until the threat has passed. In combat, burrowlings stand together in defense of the helpless young and fight with crude slings or their sharp teeth and claws.
Die of Loneliness. If separated from its coterie, a burrowling becomes despondent, crying for others of its kind. A lone burrowling usually dies of loneliness within a week, unless it can find its way back to its town or discover another burrowling town. Rarely, a solitary creature makes its way to a non-burrowling settlement where it attempts to assist its new community. This frustrates the creature and those it interacts with as it tries to anticipate what its companions want. It may join an adventuring party in the hope of returning to a settlement. After spending at least six months with a party, the burrowling can use its Burrow Tactics ability with its new allies.
Burrowlings live up to 15 years. Twice a year, a burrowling female bears a litter of up to three pups, but in especially dangerous regions, the creatures breed prodigiously to keep their population ahead of massive attrition. In cases like this, a female has a litter of five pups every other month. A burrowling pup reaches adulthood in a year.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.