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Capybear

Size
Medium
Type
Monstrosity
Challenge Rating
1
Source
Tome of Beasts 3
Alignment
Neutral
Armor Class
13
Speeds
30, swim 20
Walking Speed
30
Swimming Speed
20
Strength Score
15
Dexterity Score
14
Constitution Score
17
Intelligence Score
9
Wisdom Score
12
Charisma Score
10
Skill Proficiencies
Perception
Languages Ref
Capybear
Hit Points
60

Medium monstrosity, neutral


Armor Class 13 (natural armor)

Hit Points 60 (8d8+24)

Speed 30 ft., swim 20 ft.


STR
15 (+2)
DEX
14 (+2)
CON
17 (+3)
INT
9 (−1)
WIS
12 (+1)
CHA
10 (+0)

Skills Perception +1

Senses passive Perception 13

Languages Capybear

Challenge 1 (200 XP)

Hold Breath. Can hold its breath for 30 min.

Keen Smell. Advantage: smell Wis (Percept) checks.

Pack Tactics. Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.

Pounce. If the capybear moves at least 20' straight toward a creature and then hits it with Slam attack on the same turn that target must make DC 13 Str save or be knocked prone. If the target is prone the capybear can make one Bite attack vs. it as a bonus action.

Swamp Camouflage. Has advantage on Dex (Stealth) checks made to hide in swamps or muddy terrain.

Actions

Bite. Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) piercing damage.

Slam. Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) bludgeoning damage.

Reactions

Protect the Community. When another capybear within 5 ft. of this capybear is hit by an attack this capybear can leap in the way becoming the new target of the attack.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.