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Carbuncle

Size
Small
Type
Monstrosity
Challenge Rating
1
Source
Creature Codex
Alignment
Chaotic-Good
Armor Class
12
Speeds
40, climb 20
Walking Speed
40
Climbing Speed
20
Strength Score
8
Dexterity Score
14
Constitution Score
12
Intelligence Score
11
Wisdom Score
16
Charisma Score
12
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Carbuncle, Common
Hit Points
36
Condition Immunities
Charmed
Languages
Aethyrian Common

Small monstrosity, chaotic good


Armor Class 12

Hit Points 36 (8d6+8)

Speed 40 ft., climb 20 ft.


STR
8 (−1)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
16 (+3)
CHA
12 (+1)

Skills Perception +5, Stealth +6

Condition Immunities charmed

Senses darkvision 60 ft., passive Perception 15

Languages Carbuncle, Common

Challenge 1 (200 XP)

Gem Illumination. As a bonus action, the carbuncle can cause its garnet to glow or not. While glowing, the garnet sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Jungle Camouflage. The carbuncle has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Actions

Multiattack. The carbuncle makes one bite attack and one claw attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Light Beam (Recharge 5-6). The carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.