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Catamount

Size
Large
Type
Monstrosity
Challenge Rating
4
Source
Tome of Beasts 3
Alignment
Unaligned
Armor Class
12
Speeds
40
Walking Speed
40
Strength Score
18
Dexterity Score
14
Constitution Score
12
Intelligence Score
3
Wisdom Score
10
Charisma Score
4
Saving Throws
Dexterity
Skill Proficiencies
Perception
Languages Ref
—
Hit Points
117

Large monstrosity, unaligned


Armor Class 12

Hit Points 117 (18d10+18)

Speed 40 ft.


STR
18 (+4)
DEX
14 (+2)
CON
12 (+1)
INT
3 (−4)
WIS
10 (+0)
CHA
4 (−3)

Saving Throws Dex +4

Skills Perception +0

Senses tremorsense 30', passive Perception 12

Languages —

Challenge 4 (1,100 XP)

Well-Grounded. Has advantage on ability checks and saves made vs. effects that would knock it prone.

Actions

Multiattack. One Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage.

Bonus Actions

Control Earth. Molds the ground near it causing one of: Stone Wall Causes wall of rock to rise from ground at a point it can see within 30' of it. Wall is up to 30' long 5 ft. high and 5 ft. thick. It can be any shape as long as its base is connected to the ground. If wall cuts through creature's space when it appears creature is pushed to one side (catamount's choice). If creature would be surrounded on all sides by the wall it can make a DC 14 Dex save. On success it can use its reaction to move up to its speed so it is not enclosed by the wall. Wall lasts 1 min or until catamount creates new wall.Fissure Catamount causes a rift to form in the ground at a point it can see within 30' of it. Rift can be up to 15 ft. wide up to 30' long and up to 10 ft. deep and can be any shape. Each creature standing on a spot where fissure opens must make DC 14 Dex save or fall in. Creature that successfully saves moves with fissure's edge as it opens. Fissure that opens beneath a structure causes it to automatically collapse as if structure was in the area of an earthquake spell. It can have only one fissure open at a time. If it opens another previous fissure closes shunting all creatures inside it to surface.Tremors Catamount causes earth beneath its feet to shake and shift. Each creature within 30' of it: 3 (1d6) bludgeoning damage and be knocked prone (DC 14 Str negates both).

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.