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Cauldronborn

Size
Small
Type
Construct
Challenge Rating
2
Source
Creature Codex
Alignment
Unaligned
Armor Class
13
Speeds
20
Walking Speed
20
Strength Score
14
Dexterity Score
7
Constitution Score
12
Intelligence Score
3
Wisdom Score
6
Charisma Score
1
Vision
Darkvision (60ft)
Languages Ref
-
Hit Points
13
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
Resistances
Resistant to Non-Magical Damage, Immune to Poison Damage

Small construct, unaligned


Armor Class 13 (natural armor)

Hit Points 13 (3d6+3)

Speed 20 ft.


STR
14 (+2)
DEX
7 (−2)
CON
12 (+1)
INT
3 (−4)
WIS
6 (−2)
CHA
1 (−5)

Damage Resistances piercing and slashing from nonmagical attacks not made with adamantine

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 8

Languages -

Challenge 2 (450 XP)

Consumption. As a bonus action, a cauldronborn can consume one potion within 5 feet of it that is not being worn or carried. Along with the potion's effect, the cauldronborn's hp maximum increases by 3 (1d6) and it gains the same number of hp.

Detect Elixir. The cauldronborn can pinpoint the location of potions and magic items within 60 feet of it. Outside of 60 feet, it can sense the general direction of potions within 1 mile of it.

Regeneration. The cauldronborn regains 2 hp at the start of its turn if it has at least 1 hp.

Sprint. The cauldronborn triples its speed until the end of its turn when moving toward a potion it has detected.

Actions

Multiattack. The cauldronborn makes two slam attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Call Potion (Recharge 5-6). The cauldronborn releases a hungry screech, magically reaching out to nearby potions. All potions within 10 feet of the cauldronborn magically move toward the cauldronborn by rolling out of backpacks, hopping off of belts, unburying themselves, etc. A creature wearing or carrying a potion must succeed on a DC 13 Dexterity saving throw or its potion moves to within 5 feet of the cauldronborn. The target must make a separate saving throw for each potion it is attempting to keep in its possession.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.