Cave Giant
- Size
- Huge
- Type
- Giant
- Challenge Rating
- 10
- Source
- Creature Codex
- Alignment
- Chaotic-Evil
- Armor Class
- 16
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 27
- Dexterity Score
- 10
- Constitution Score
- 22
- Intelligence Score
- 8
- Wisdom Score
- 13
- Charisma Score
- 6
- Saving Throws
- Dexterity, Constitution, Wisdom
- Skill Proficiencies
- Athletics, Perception, Survival
- Vision
- Darkvision (120ft)
- Languages Ref
- Giant
- Hit Points
- 200
- Languages
- Giant
Huge giant, chaotic evil
Armor Class 16 (natural armor)
Hit Points 200 (16d12+96)
Speed 40 ft.
- STR
- 27 (+8)
- DEX
- 10 (+0)
- CON
- 22 (+6)
- INT
- 8 (−1)
- WIS
- 13 (+1)
- CHA
- 6 (−2)
Saving Throws Dex +4, Con +10, Wis +5
Skills Athletics +12, Perception +5, Survival +5
Senses darkvision 120 ft., passive Perception 15
Languages Giant
Challenge 10 (5,900 XP)
Sunlight Petrification. If the giant starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified.
Actions
Multiattack. The giant makes three attacks: two with its handaxe and one with its tusks.
Handaxe. Melee Weapon Attack: +12 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 18 (3d6 + 8) slashing damage.
Tusks. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and if the target is a Large or smaller creature it must succeed on a DC 20 Strength saving throw or be knocked prone.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.