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Cave Giant

Size
Huge
Type
Giant
Challenge Rating
10
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
16
Speeds
40
Walking Speed
40
Strength Score
27
Dexterity Score
10
Constitution Score
22
Intelligence Score
8
Wisdom Score
13
Charisma Score
6
Saving Throws
Dexterity, Constitution, Wisdom
Skill Proficiencies
Athletics, Perception, Survival
Vision
Darkvision (120ft)
Languages Ref
Giant
Hit Points
200
Languages
Giant

Huge giant, chaotic evil


Armor Class 16 (natural armor)

Hit Points 200 (16d12+96)

Speed 40 ft.


STR
27 (+8)
DEX
10 (+0)
CON
22 (+6)
INT
8 (−1)
WIS
13 (+1)
CHA
6 (−2)

Saving Throws Dex +4, Con +10, Wis +5

Skills Athletics +12, Perception +5, Survival +5

Senses darkvision 120 ft., passive Perception 15

Languages Giant

Challenge 10 (5,900 XP)

Sunlight Petrification. If the giant starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified.

Actions

Multiattack. The giant makes three attacks: two with its handaxe and one with its tusks.

Handaxe. Melee Weapon Attack: +12 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 18 (3d6 + 8) slashing damage.

Tusks. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and if the target is a Large or smaller creature it must succeed on a DC 20 Strength saving throw or be knocked prone.

Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.