Cave Ogre
- Size
- Large
- Type
- Giant
- Challenge Rating
- 2
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 12
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 19
- Dexterity Score
- 8
- Constitution Score
- 16
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 8
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Giant
- Hit Points
- 119
- Languages
- Aethyrian Common, Giant
Large giant
Armor Class 12
Hit Points 119 (14d10+42)
Speed 40 ft.
- STR
- 19 (+4)
- DEX
- 8 (−1)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 8 (−1)
Senses darkvision 60 ft., passive Perception 10
Languages Common, Giant
Challenge 2 (450 XP)
Elite Recovery. At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated.
Actions
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.
Sweeping Strike. Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.